THE WENDOL WINTER - THE LAW OF TEETH - EATERS OF HISTORY - prequel trilogy

 

Working title 

THE NORTHERN SAGA

Trilogy Project THE WENDOL WINTER - THE LAW OF TEETH - EATERS OF HISTORY - prequel trilogy.


THE WENDOL WINTER
(tagline: “Some myths are masks.”)

Logline

In the far north of Kvenland, a young Kven scout and a displaced Ugric seer race to stop the Wendol Tribe—cannibal raiders who weaponize myth—while a Khazar envoy fleeing court intrigue brings news of a kingdom changing faith and laws, forcing the north to decide what is “civilized”… and what is merely hungry.

Tone + style

  • Primal historical horror, grounded in logistics: boats, iron, starvation, sickness, kinship law.

  • Myth as psychological warfare (drums in fog, masks, bear-skins, scent, smoke).

  • Dialogue cadence inspired by 13th Warrior: simple, sharp, often spoken around firelight.


Core cast

AILI (Kven, early 20s) – Scout, daughter of a respected boat-builder. Brave, practical, doesn’t romanticize war.
VÄINÖ (older Kven leader) – Keeps peace between clans; terrified of what fear does to people.
NYARMA (Ugric, 30s) – “Seer” who reads tracks like scripture; trauma survivor of Wendol attack.
KAGAN’S MAN / ISAAC OF ITIL (Khazar, 40s) – 

Envoy/merchant-scholar; speaks several tongues; hunted by rivals; carries letters and a new name.

HAG-MOTHER (WENDOL) (50s+) – Matriarch; brilliant tactician; believes cannibalism is sacred necessity.
TORO (Wendol champion) – Masked, animalistic presence; possibly just a man… possibly not.

Plot outline (3 acts)

Act I — “The Teeth of the Myth”

  • Cold open: A Kven hunting party vanishes. Only a rib-bone charm remains, carved with an unfamiliar mark.

  • AILI finds tracks that don’t make sense—too light for the size, as if people walked on stilts or snowshoes shaped wrong.

  • NYARMA arrives with warnings from the Ugric interior: “They wear our dead as stories.”

  • A wounded stranger is found on the coast: ISAAC OF ITIL, Khazar envoy. He offers iron and information; he wants safe passage west.

  • The Wendol raid a riverside settlement—not for loot, but for people.

Act II — “The Tribe Behind the Mask”

  • The Kvens and Ugric clans argue: unite or scatter.

  • Isaac explains southern politics: alliances shifting; some leaders adopting new law/faith; merchants recalculating routes.

  • NYARMA tracks the Wendol to a bone-midden and a hidden winter camp. She identifies ritual order: they aren’t “mad,” they’re organized.

  • AILI learns the Wendol myth is being amplified by human choices: traitors, fear, and opportunism.

  • Midpoint setpiece: night attack in fog—Wendol use drums and smoke; Kven defenses collapse.

Act III — “The Hunger and the Law”

  • AILI proposes an unthinkable plan: enter the myth and break it.

  • They stage a counter-ritual: use the Wendol’s own signals against them, turn their masks into targets, destroy food stores, force daylight confrontation.

  • Isaac, cornered by pursuers, must choose: run south with his letters or help the north with steel and strategy.

  • Final confrontation at a frozen fjord: the Wendol matriarch speaks calmly about famine, exile, and why “civilization” is a story told by those with full bellies.

  • Resolution: Wendol threat reduced—but not erased. The myth survives, because fear survives.

I. FULL TRILOGY BEAT SHEETS

(30–40 beats per film; structured but flexible)


FILM I — THE WENDOL WINTER

Genre: Survival horror / ethnographic thriller
Core question: Are monsters born—or made?

ACT I — THE MYTH AWAKENS (Beats 1–12)

  1. Disappearance of Kven hunters; ritualized remains discovered

  2. Introduction of AILI as pragmatic scout

  3. Wendol myth explained through fear, not exposition

  4. NYARMA arrives with Ugric warnings

  5. ISAAC rescued—outsider perspective introduced

  6. Village council divided: myth vs reason

  7. First non-lethal Wendol “visit” (psychological warfare)

  8. Discovery of Wendol signals, drums, masks

  9. Wendol raid—controlled, selective, terrifying

  10. Evidence they are human, organized

  11. Aili challenges the myth openly

  12. Wendol respond by escalating pressure

ACT II — THE MASK REMOVED (Beats 13–26)

  1. Tracking the Wendol into winter territory

  2. Discovery of ritualized cannibalism with rules

  3. Isaac introduces southern political logic (law, faith, conversion)

  4. Wendol ambush—first direct clash

  5. Loss of villagers; morale collapse

  6. Aili realizes myth is a weapon

  7. Wendol Matriarch revealed (human, intelligent)

  8. Wendol philosophy articulated: hunger + exile

  9. Isaac abducted—knowledge targeted

  10. Kven counter-strategy: daylight, noise, deception

  11. Wendol winter camp infiltrated

  12. Drums sabotaged; myth destabilized

  13. Fire destroys Wendol stores

  14. Wendol retreat—but not defeated

ACT III — CHOICE, NOT VICTORY (Beats 27–36)

  1. Winter worsens; both sides suffer

  2. Wendol shift to daylight tactics

  3. Ice-trap ambush breaks Wendol confidence

  4. Negotiation between Aili and Matriarch

  5. Wendol offered exile, not extermination

  6. Wendol choose dispersal

  7. Isaac returns with trade routes

  8. Myth begins to fade

  9. Children grow without terror

  10. Final beat: fear acknowledged as human choice


FILM II — THE LAW OF TEETH

Genre: Political thriller / historical war drama
Core question: Can civilization be more violent than monsters?

ACT I — THE OPEN NORTH (Beats 1–12)

  1. Kvenland prospers post-Wendol

  2. Trade routes formalized

  3. Isaac returns as Khazar intermediary

  4. Southern envoys arrive with law + faith

  5. Wendol myth resurrected as justification

  6. Foreign guards “protect” trade

  7. Census and quotas imposed

  8. Resistance framed as savagery

  9. Aili senses loss of autonomy

  10. Wendol survivors criminalized

  11. First “legal” punishment

  12. Aili forced into diplomacy

ACT II — ORDER EATS FIRST (Beats 13–26)

  1. Food seizures trigger famine

  2. Conversion used to mark loyalty

  3. Isaac pressured to enforce law

  4. Aili’s authority undermined

  5. False Wendol raid staged

  6. Massacre blamed on “northmen savages”

  7. Aili uncovers proof

  8. Truth presented publicly

  9. Southern alliance fractures

  10. Violence escalates under legal cover

  11. Villages burned “for stability”

  12. Aili chooses evacuation over war

  13. Routes erased, maps destroyed

  14. North emptied intentionally

ACT III — EMPTY VICTORY (Beats 27–36)

  1. Southern banners fly over silence

  2. Empire claims success

  3. Isaac records the loss

  4. Wendol descendants disappear again

  5. Aili becomes legend, not leader

  6. Trade continues—soulless

  7. Children grow displaced

  8. “Civilization” stands uncontested

  9. But nothing remains to rule

  10. Final line: “They feared monsters. They became systems.”


FILM III — EATERS OF HISTORY

Genre: Epic myth-history crossover
Core question: Who controls memory?

ACT I — THE STORY TRAVELS (Beats 1–12)

  1. Generations later—north repopulated

  2. Tales of Wendol spread south

  3. Scholar-traveler collects stories

  4. Each version more monstrous

  5. Cannibalism exaggerated

  6. Drums become supernatural

  7. Wendol lose humanity in narrative

  8. Scholar intrigued, skeptical

  9. Meets Kven descendants

  10. Meets Wendol descendants

  11. Contradictory truths emerge

  12. No written record survives intact

ACT II — MYTH HARDENS (Beats 13–26)

  1. Oral traditions conflict

  2. Scholar pressured to simplify

  3. Empire wants clean narrative

  4. Fear sells better than nuance

  5. Scholar edits details

  6. Wendol become “not men”

  7. Political utility of monster recognized

  8. Story spreads faster than truth

  9. Scholar conflicted

  10. He writes anyway

  11. Oral nuance lost

  12. Legend crystallizes

  13. Human motives erased

  14. Fear preserved perfectly

ACT III — BIRTH OF THE LEGEND (Beats 27–36)

  1. Manuscript copied, translated

  2. Myth enters Europe

  3. Wendol fully mythicized

  4. Cannibal enemy codified

  5. History irreversibly altered

  6. Scholar ages, regrets

  7. Final telling around fire

  8. First Viking expedition hinted

  9. Words spoken: “They call them Wendol…”

  10. Cut to mist, longships — bridge to The 13th Warrior


II. CHARACTER ARCS (TRILOGY-WIDE)

AILI — The Humanist

  • Film I: Breaks myth with courage

  • Film II: Learns truth doesn’t stop power

  • Film III: Exists only as fragmented legend
    Arc: From protector → dissenter → erased truth

NYARMA — The Memory Keeper

  • Film I: Trauma survivor, tracker

  • Film II: Cultural witness, warning voice

  • Film III: Her knowledge survives only in whispers
    Arc: From wound → wisdom → loss of oral authority

ISAAC (KHazar) — The Translator

  • Film I: Outsider survivor

  • Film II: Complicit intermediary

  • Film III: His records seed the legend
    Arc: From bridge → collaborator → accidental myth-maker

WENDOL MATRIARCH — The Tragic Strategist

  • Film I: Villain with logic

  • Film II: Absence weaponized against her people

  • Film III: Dehumanized by narrative
    Arc: From leader → exile → monster-in-name-only


III. ANTHROPOLOGICAL APPENDIX

(For producers / writers / consultants)

1. The Wendol as Ethnographic Construct

  • Inspired by:

    • Bear-cult survivals

    • Winter cannibalism taboos during famine

    • Masked raiding traditions

  • Cannibalism framed as:

    • ritualized survival

    • enemy consumption, not madness

  • Myth amplified intentionally to deter pursuit

2. Finno-Ugric & Kven Fear Ecology

  • Oral cultures use terror stories as navigation tools

  • Wendol myth:

    • teaches children where not to go

    • encodes survival geography

  • When outsiders literalize myth → violence follows

3. Khazars & Conversion (Handled Safely)

  • Conversion portrayed as:

    • statecraft

    • identity negotiation

    • elite strategy

  • No single “truth” asserted

  • Faith as political technology, not judgment

4. Cannibalism in Anthropology (Key Rule)

Cannibalism ≠ savagery
Cannibalism = symbolic boundary

In this trilogy:

  • Eating enemy = claiming power

  • Labeling others cannibals = justifying extermination

5. Myth Transmission Model (Film III backbone)

  1. Trauma → Story

  2. Story → Warning

  3. Warning → Simplification

  4. Simplification → Monster

  5. Monster → Policy

This is how The 13th Warrior becomes inevitable.


PART I — HOW NEANDERTHAL THEORY CONNECTS TO THE WENDOL MYTH

1. The Core Anthropological Idea

The Wendol myth can be understood as a cultural memory of human contact with a different human population, not literal monsters.

Neanderthals:

  • Coexisted with Homo sapiens in northern Eurasia

  • Were physically distinct (robust builds, heavy brows, different facial proportions)

  • Lived in small, isolated groups

  • Practiced ritual cannibalism in extreme survival contexts (archaeologically attested at sites like El Sidrón)

As Neanderthals disappeared:

  • They did not vanish instantly

  • They were absorbed, outcompeted, or remembered

  • Myth replaced memory

The Wendol are not Neanderthals themselves, but the story left behind when cultural contact outlives understanding.


2. Why the Wendol Are “Human but Not”

Across northern Europe and Finno-Ugric oral traditions, Wendol-like figures share traits:

  • Live at forest margins

  • Use masks, hides, or animal symbolism

  • Eat the dead or enemies

  • Move cyclically, seasonally

  • Inspire terror but also familiarity

This suggests:

Not demons — but people remembered incorrectly.

Over generations:

  • Physical differences become “monstrous”

  • Survival cannibalism becomes “evil hunger”

  • Isolation becomes “inhumanity”

Myth simplifies what history cannot explain.


3. The Film’s Thesis (Very Important)

This trilogy does not claim:

“The Wendol were Neanderthals.”

It claims:

The Wendol myth is how humans remember other humans when power, fear, and time erase nuance.

By Film III, the audience understands:

  • The monster never needed to be real

  • The need for monsters was real


PART II — OPENING SCREENPLAY SCENE

(Beginning of Film I or Film III)

This scene frames the entire trilogy in under five minutes.


FADE IN: BLACK SCREEN. The sound of WIND. Then — A LOW, STEADY DRUM. NOT RHYTHMIC. NOT MUSICAL. JUST… PRESENT. FADE UP: EXT. NORTHERN FOREST — DAWN (PREHISTORIC) A vast forest under retreating ice. No villages. No banners. No names. A SMALL GROUP OF HUMANS move carefully through snow and moss. They are NOT MODERN. But they are NOT MONSTERS. Broad-shouldered. Heavy-browed. Wrapped in hides. They speak a LANGUAGE WE DO NOT TRANSLATE. One stops. Listens. Across the trees — ANOTHER GROUP. Different. Slighter. More tools. Fire-hardened spears. HOMO SAPIENS. The two groups see each other. They do not attack. They do not greet. They **watch**. A long, unbearable silence. One of the larger humans raises a hand — not threatening. A gesture. A question. The other group does not understand. Snow begins to fall. CUT TO: EXT. SAME FOREST — NIGHT (GENERATIONS LATER) The same place. Now a FIRE burns. MASKED FIGURES dance around it. Animal skulls. Drums. Paint. The movements echo the earlier gestures — but distorted. Ritualized. Misremembered. A CHILD watches, frightened. CHILD (subtitled) Are they men? An ELDER tightens a mask strap. ELDER They were. CHILD What are they now? The elder looks into the fire. ELDER A warning. The drum beats ONCE. CUT TO: EXT. NORTHERN COAST — CENTURIES LATER A VILLAGE. Smoke. Boats. People with names. A traveler arrives, shaken. TRAVELER They live in the trees. They eat the dead. A WOMAN (AILI) listens. AILI Did you see them? TRAVELER No. AILI Then you saw fear. The drum sound returns — faint. But now it is coming from PEOPLE. FADE TO BLACK. TITLE CARD: EATERS OF THE DEAD SUBTITLE FADES IN: THIS IS HOW MONSTERS BEGIN.

WHY THIS OPENING WORKS

  • It grounds the myth in humanity, not fantasy

  • It avoids claiming scientific certainty

  • It mirrors how oral history mutates

  • It gives actors playable ambiguity

  • It frames the trilogy as a study of memory, not creatures


WHY THIS TRILOGY IS UNIQUE

  • No supernatural retcon

  • No “evil tribe” cliché

  • Wendol evolve from people → fear → symbol

  • Makes The 13th Warrior feel like the last echo, not the origin

FADE IN:

1. EXT. NORTH COAST — DUSK

A slate sky. Ice on black water. Pines like spears.

A KVEN HUNTING PARTY (6 men) trudges across crusted snow. They carry seal meat, bows, spears.

The wind changes.

A low THUMP… THUMP… THUMP… distant. Almost like a heart.

The hunters stop.

HUNTER #1
(whispers)
No.

HUNTER #2
It’s only echoes.

A third THUMP. Then silence.

A raven lands on a branch—stares like it knows something.

One hunter notices strange shapes half-buried in snow: carved sticks, bone charms, little bundles tied with hair.

HUNTER #3
Who leaves gifts out here?

A shadow moves between trees. Too quick.

The hunters raise weapons.

From the treeline: a figure in a bone mask—human-sized, but wrong. Another. Then another.

They do not charge. They just watch.

The hunters back up.

A sudden SHRIEK—somewhere behind them.

They turn.

WHAM. A hunter drops. Something hit him from above.

Panic.

The THUMPING returns—closer now—like feet on hollow wood.

The masked figures surge.

We never see clear faces. Only teeth painted on masks.

A hunter screams.

Cut to—

2. EXT. NORTH COAST — NIGHT

A single torch in the snow, burning down.

Wind blows ash into the dark.

A bone charm spins slowly on a string, hanging from a branch: a rib bone carved with a spiral mark.

FADE OUT.


TITLE CARD: THE WENDOL WINTER


3. EXT. KVENLAND — FOREST RIDGE — MORNING

AILI (early 20s) moves fast, quiet. Fur-lined cloak, practical boots. A bow across her back.

She kneels by tracks—frowns.

The footprints are shallow, oddly spaced. Some show a line cut through the snow, like something dragged.

AILI touches the snow. Smells it.

Resin. Smoke.

She stands, scans the trees.

A faint THUMP… THUMP… far away.

AILI doesn’t run. She listens.


4. EXT. KVEN VILLAGE — DAY

Smoke from longhouses. Dogs bark. Children chase each other with sticks.

AILI enters. People look up—reading her face.

VÄINÖ, older leader, meets her.

VÄINÖ
You found them?

AILI shakes her head.

AILI
I found where they stopped being men.

She holds out the rib-bone charm with the spiral mark.

VÄINÖ goes pale.

VÄINÖ
Don’t bring that inside.

AILI
It was hung like a warning.

VÄINÖ
Or a prayer.

A murmur rises. Someone spits into the snow.

ELDER WOMAN
The Wendol are awake.

AILI turns to the crowd.

AILI
If we call them monsters, we stop looking for their hands.

Silence. That lands badly.


5. EXT. RIVERBANK — LATE AFTERNOON

AILI walks with her friend, KASPER (20s), a fisherman.

KASPER
You talk like the southmen.

AILI
I talk like a person who wants to live.

A shout from downstream.

They run.


6. EXT. RIVERBANK — CONTINUOUS

Men pull a HALF-FROZEN BODY from an eddy.

Not Kven. Darker cloth, southern cut. Beard. A leather satchel strapped to his chest.

He gasps—alive.

AILI kneels, checks his mouth and eyes.

He speaks in a hoarse, unfamiliar accent.

STRANGER
Water… not… here…

He clutches the satchel as if it’s his ribs.

AILI tries a trade-tongue phrase.

AILI
Name.

He swallows.

STRANGER
Isaac.

A beat. Some of the villagers exchange looks: a southern name.


7. INT. LONGHOUSE — NIGHT

Firelight. Isaac shivers under furs. His satchel is beside him.

VÄINÖ watches him like a wolf watches a trap.

NYARMA sits in the shadows—Ugric, eyes bright, face marked by old cold scars.

AILI pours hot broth into a wooden bowl and offers it to Isaac.

He takes it carefully.

ISAAC
You are… Kven.

AILI
We are hungry in winter like everyone.

NYARMA leans forward.

NYARMA
Not like everyone.

Isaac notices her.

ISAAC
And you are…?

NYARMA
Someone who knows their drums.

The room tightens at the word.

Isaac lifts the bowl—hands shaking.

ISAAC
I heard stories on the river roads.
People who wear beasts.
People who eat their dead.

NYARMA’s laugh is humorless.

NYARMA
They don’t eat their dead.
They eat yours.
So you carry them in your belly.

Isaac looks nauseous.

AILI watches him closely—then his satchel.

AILI
Why are you here, Isaac?

Isaac hesitates. Then, slowly, opens the satchel just enough to show: sealed letters, wax stamps, a small bronze weight, and a thin book wrapped in oilcloth.

ISAAC
Because my home is changing.
And men die when kingdoms change names.

VÄINÖ
Changing to what?

Isaac’s eyes flicker—calculating whether to speak.

ISAAC
To law.
To a new promise.
Some call it faith.
Some call it politics.

NYARMA’s gaze is sharp.

NYARMA
Promises don’t stop teeth.

THUMP… THUMP… faint through the walls.

Everyone freezes.

A dog outside starts barking—then yelps, cut short.

AILI rises.

AILI
No one goes alone.

She grabs her bow.


8. EXT. KVEN VILLAGE — NIGHT

Snow falling. Dark shapes between buildings.

A torch flares. Men rush out with spears.

AILI scans—sees nothing.

Then she notices something hanging on the palisade: another bone charm. Fresh.

AILI approaches slowly.

NYARMA steps beside her, whispering.

NYARMA
They are close enough to touch you.
And they choose not to.

AILI stares at the charm.

AILI
They want us to run.

A THUMP, close now—like a drum struck with a fist.

From the treeline: a single masked figure stands—still as a statue.

Then another appears beside it.

Then five.

Then ten.

Not attacking. Watching.

The villagers’ breath turns to smoke.

A child begins to cry.

The Wendol figures tilt their heads—synchronized, unnatural.

And then they vanish—melting back into the trees.

The silence after is worse than the drums.

AILI lowers her bow too slowly.

NYARMA
They are counting.

FADE OUT.

FADE IN:

9. EXT. KVEN VILLAGE — NIGHT

Snow falls harder now. The palisade creaks. The torch flames whip sideways.

Men cluster with spears. Women pull children back toward the longhouse.

AILI stares at the treeline where the masked figures vanished.

NYARMA stands beside her, still as a post.

VÄINÖ pushes through the crowd.

                         VÄINÖ
               Everyone inside. Now.

No one moves fast enough. Fear is thick.

AILI steps toward the palisade. She reaches for the fresh bone charm.

NYARMA catches her wrist.

                         NYARMA
               Don’t touch it.

                         AILI
               It’s just bone.

                         NYARMA
               It’s a message. Messages bite.

A beat. AILI withdraws her hand.

KASPER, breathing hard, points at the snow outside the gate.

                         KASPER
               Tracks.

Torchlight swings.

On the ground: shallow prints, spaced wrong, circling. Not approaching. Measuring.

Like a wolf pacing a fence.

                         VÄINÖ
               They’re testing you.

                         AILI
               Or testing the gate.

VÄINÖ looks at the palisade as if it could betray him.

                         VÄINÖ
               Inside. Bar the door.

He turns to the men.

                         VÄINÖ (CONT'D)
               Two on the wall. Two more every hour.
               No fire outside. No shouting.
               We do not entertain ghosts.

The villagers begin to move.

AILI’s gaze stays on the dark. She listens.

Nothing.

Then—very faint—THUMP… THUMP… far away again.

NYARMA closes her eyes, counting.

                         NYARMA
               They moved.

                         AILI
               How do you know?

                         NYARMA
               The drum changes when they turn their faces.

AILI doesn’t argue. She just watches.

CUT TO:

10. INT. LONGHOUSE — NIGHT

The longhouse is packed. Bodies. Breath. Smoke.

A single fire in the center. Light flickers over worried faces.

ISAAC sits near the edge, wrapped in furs, watching everything with a merchant’s caution.

Children whisper. Someone prays under their breath.

VÄINÖ stands before them like a man holding back a flood with his hands.

                         VÄINÖ
               Tonight, we are one house.
               Tomorrow, we are one village.
               If anyone leaves without word, the snow will
               swallow them and we will not chase.

A murmur. A few nods.

AILI stands off to the side with NYARMA.

KASPER approaches AILI, voice low.

                         KASPER
               They saw you. That’s why they came.

                         AILI
               They saw us all.

                         KASPER
               No. You. You went into their woods.

AILI looks away.

Across the room, ISAAC watches AILI. Then he watches NYARMA.

NYARMA notices.

                         NYARMA
               The southern man stares like a knife.

                         AILI
               He’s cold and scared. Like everyone.

                         NYARMA
               Some men hide fear in words.

AILI turns toward VÄINÖ.

                         AILI
               We can’t wait here.

VÄINÖ meets her gaze.

                         VÄINÖ
               We can’t run into dark either.

AILI steps closer to him, lowering her voice.

                         AILI
               They didn’t attack. That means they’re not
               desperate. They’re choosing.

                         VÄINÖ
               Choosing what?

                         AILI
               Where we break.

NYARMA steps in, quiet but firm.

                         NYARMA
               They break you by making you watch.
               If they take one, you feel it.
               If they take many, you become numb.
               Numb people do anything.

VÄINÖ’s jaw tightens.

                         VÄINÖ
               You’ve seen them.

                         NYARMA
               I’ve smelled them.

A pause.

From outside: a DOG BARKS once—then silence.

Everyone stiffens.

A child starts crying again.

ISAAC rises, tentative.

                         ISAAC
               Where I come from, we put watchfires on
               every road. We make light a law.

A few villagers stare at him—unfriendly.

VÄINÖ regards ISAAC.

                         VÄINÖ
               Your roads are flat. Ours are trees.

ISAAC nods, swallowing pride.

                         ISAAC
               Trees burn.

AILI looks at him sharply.

                         AILI
               Not in this storm.

ISAAC opens his hands.

                         ISAAC
               Then traps. Lines. Noise-makers.
               Anything that makes the night speak before
               it bites.

NYARMA’s eyes narrow.

                         NYARMA
               Night speaks plenty. You just don’t
               understand the language.

A beat. ISAAC sits back down.

VÄINÖ looks around the crowded room.

                         VÄINÖ
               We’ll set lines at first light.

He points to four men.

                         VÄINÖ (CONT'D)
               You. You. You. You.
               When the sky turns grey, you go with AILI.
               You listen to her feet.

He looks at NYARMA.

                         VÄINÖ (CONT'D)
               And you.

NYARMA doesn’t react. Only her eyes move.

                         NYARMA
               I go where the tracks go.

VÄINÖ nods once, accepting.

                         VÄINÖ
               Then we go where the tracks go.

CUT TO:

11. INT. LONGHOUSE — LATER NIGHT

Most have drifted into uneasy sleep.

The fire is lower. The room is a forest of slumped bodies.

AILI sits awake, sharpening a small knife with a stone.

NYARMA sits opposite, carving something from wood—small, quick strokes.

ISAAC lies near the wall, eyes open, pretending to sleep.

AILI glances at NYARMA’s carving.

                         AILI
               What is it?

NYARMA turns it in her fingers. A crude spiral.

                         NYARMA
               A door.

AILI snorts softly.

                         AILI
               It looks like a snail.

                         NYARMA
               Snails survive winters by closing themselves.
               You call it foolish. It’s wisdom.

AILI looks toward the doorway, where two men stand watch.

                         AILI
               Your people used this mark?

NYARMA hesitates.

                         NYARMA
               Some did.
               Before the Wendol stole it.

AILI studies her.

                         AILI
               Stole it how?

NYARMA’s hands stop carving.

                         NYARMA
               They took our stories and wore them.
               They learned our warnings and used them
               as weapons.

From the wall, ISAAC speaks without sitting up.

                         ISAAC
               That is not so different.

AILI turns, surprised.

                         AILI
               Different from what?

ISAAC shifts, sitting up slowly.

                         ISAAC
               In the south, men take laws and wear them.
               They take faith and wear it.
               Sometimes to be holy. Sometimes to be safe.
               Sometimes to make others afraid.

NYARMA stares at him like he’s a riddle she dislikes.

                         NYARMA
               And you? What do you wear?

ISAAC’s expression hardens.

                         ISAAC
               A name.

AILI watches him.

                         AILI
               That satchel. Those letters.
               Who hunts you?

ISAAC’s eyes flick to VÄINÖ sleeping.

                         ISAAC
               Not hunters. Accountants.
               A kingdom changing its mind has many
               sharp pens.

                         NYARMA
               Pens don’t kill.

ISAAC gives a small, bleak smile.

                         ISAAC
               Pens decide who is fed.
               Hunger does the rest.

That lands in the longhouse like a stone.

AILI goes back to her knife.

                         AILI
               Then you understand the Wendol.

ISAAC’s smile fades.

                         ISAAC
               I understand hunger. Not… this.

NYARMA returns to carving.

                         NYARMA
               Hunger is never only hunger.

CUT TO:

12. EXT. KVEN VILLAGE — PRE-DAWN

Grey light. The world is quiet in that way that feels unnatural.

Four MEN and AILI step out, cloaks tight, faces wrapped.

NYARMA follows, light-footed.

VÄINÖ stands at the gate, watching them go like a father watching children walk onto thin ice.

                         VÄINÖ
               Bring back certainty.

AILI glances back.

                         AILI
               I’ll bring back truth.

                         VÄINÖ
               Truth gets people killed.

                         AILI
               Lies already have.

She goes.

The gate closes behind them with a heavy sound.

CUT TO:

13. EXT. FOREST EDGE — DAWN

AILI kneels where the snow was disturbed last night.

The men hold torches even though it’s light—habit, comfort.

NYARMA points.

                         NYARMA
               Here.

AILI sees it: a shallow groove in the snow, a line like something was dragged.

A footprint beside it, narrow, elongated.

                         MAN #1
               Snowshoes.

                         AILI
               Not ours.

NYARMA moves forward, scanning.

                         NYARMA
               They walk light.
               They learned how from someone.

AILI follows the tracks with her eyes.

They circle. They weave. They do not go straight.

                         AILI
               Why circle the village?

NYARMA crouches, touches the snow, then brings fingers close to her nose.

                         NYARMA
               They were counting steps. Listening.
               They wanted to know where the soft parts are.

One of the men spits.

                         MAN #2
               Soft parts?

NYARMA looks at him with contempt.

                         NYARMA
               Children. Old people. Doors.
               And hearts.

They move deeper into the trees.

CUT TO:

14. EXT. FOREST — MORNING

The trees close in. The wind is less here. Too still.

AILI walks carefully. The men behind her crunch too loudly.

She signals with two fingers—quiet.

They obey, badly.

NYARMA stops suddenly.

AILI stops with her.

In the snow ahead: a small mound. A bundle.

AILI raises her bow. The men raise spears.

NYARMA approaches alone, fearless.

She pokes the bundle with the tip of her knife.

It shifts.

A dead RABBIT rolls out. Its belly is split.

Something is inside it—wrapped in gut string.

NYARMA cuts the string, pulls out a small carved piece of wood: a spiral mark.

AILI’s jaw tightens.

                         AILI
               They’re leaving them like breadcrumbs.

NYARMA turns the wood in her hand.

                         NYARMA
               Not breadcrumbs. Hooks.

                         MAN #3
               What does it mean?

NYARMA looks into the trees, listening.

                         NYARMA
               It means “follow.”

A faint THUMP in the distance. Not far.

All the men freeze.

AILI’s voice is a whisper.

                         AILI
               They’re close.

NYARMA nods once.

                         NYARMA
               They want you to hear them.

AILI scans the trees.

Nothing.

Then, a shape high in a pine—something pale. A face? A mask?

AILI draws her bow—

A twig snaps behind them.

Everyone turns—

Nothing there.

The men breathe too loudly.

AILI lowers the bow.

                         AILI
               They’re moving us.

                         MAN #1
               Back to the village.

AILI thinks. Then shakes her head.

                         AILI
               If we run, they learn we run.

She looks at NYARMA.

                         AILI (CONT'D)
               If we follow, what do we learn?

NYARMA’s eyes are flat.

                         NYARMA
               We learn which one of us they want first.

CUT TO:

15. EXT. FROZEN STREAM — LATER

They reach a narrow stream frozen over, a slick ribbon under snow.

Tracks converge here—many, light.

AILI crouches, brushes snow away with her glove.

Underneath: ice scraped—fresh.

She looks upstream and sees a dark gap in the bank where water moves under the ice.

A hidden passage.

NYARMA points at a tree.

Hanging from a low branch: a strip of cloth.

Kven cloth.

AILI steps closer. Recognizes it—pattern woven by her mother’s hand.

Her breath catches.

                         AILI
               That’s ours.

One of the men makes a small sound of grief.

NYARMA doesn’t soften.

                         NYARMA
               They took someone last night.
               Quietly.

AILI forces herself to focus.

She studies the cloth. Sees faint brown.

Blood, old, diluted.

                         MAN #2
               Who?

AILI’s eyes flick toward the village direction—then back to the cloth.

                         AILI
               Not who.
               Why leave this?

NYARMA points at the stream bank, the dark gap.

                         NYARMA
               Invitation.

A faint THUMP again, closer. Then another.

THUMP… THUMP…

AILI stands, looking around.

                         AILI
               They’re watching us watch.

The men tighten their grips.

ISAAC’S voice suddenly from behind them—

                         ISAAC (O.S.)
               If you go in there, you’ll die.

They whirl.

ISAAC stands among the trees, breathing hard, cloak thrown over his shoulders, face pale.

AILI stares, furious.

                         AILI
               You followed us.

ISAAC swallows.

                         ISAAC
               I didn’t sleep. I heard you leave.
               I— I’ve seen ambushes. This is an ambush.

NYARMA looks him over like she’s reading a ledger.

                         NYARMA
               Why come?

ISAAC looks at the cloth hanging from the branch.

                         ISAAC
               Because you’ll go anyway.
               And because— if you die, I’m next.
               I’m a stranger. Strangers are easy meat.

One of the men steps toward Isaac, spear half-raised.

                         MAN #3
               Speak careful.

AILI gestures him down.

                         AILI
               What did you mean by ambush?

ISAAC points at the stream gap.

                         ISAAC
               That hole is a throat.
               You crawl in, your weapons catch, your men
               line up behind you like fish in a net.
               They pick you one by one.

NYARMA’s eyes remain on the trees.

                         NYARMA
               He is right.

AILI turns sharply.

                         AILI
               Then what?

NYARMA points to the ice.

                         NYARMA
               Break the throat.

AILI understands.

She looks at the men.

                         AILI
               Spread out. Five steps between.
               Watch the branches, not the ground.
               If you see white where it shouldn’t be,
               put a spear through it.

The men nod, uneasy.

They spread.

AILI steps onto the frozen stream, testing the ice with her boot.

It holds.

She pulls out her knife, then looks at ISAAC.

                         AILI (CONT'D)
               You said traps. Noise-makers.

ISAAC blinks.

                         ISAAC
               Yes.

                         AILI
               Make us one.

ISAAC hesitates, then rummages in his pockets. He produces small bronze weights, a length of cord, a metal ring.

                         ISAAC
               This is for measuring.

                         AILI
               Now it’s for living.

ISAAC ties the weights onto the cord, quick hands. He hands it to AILI.

                         ISAAC
               Stretch it between trees. Low. Ankle height.
               When they move, it sings.

AILI nods, impressed despite herself.

NYARMA watches Isaac.

                         NYARMA
               You learn fast.

ISAAC’s face tightens.

                         ISAAC
               I’ve had practice.

AILI looks down at the ice, then at the dark gap.

                         AILI
               We don’t go in. We make them come out.

NYARMA smiles—small, grim.

                         NYARMA
               Now you speak like the north.

A faint THUMP, very close now—like it’s under the ice.

The ice beneath AILI vibrates.

She freezes.

                         AILI
               Everyone— off the stream.

Too late.

A CRACK shoots across the ice like lightning.

One of the men slips, falls hard.

The ice GROANS.

From beneath the snow at the bank—A HAND bursts up, pale, smeared with ash.

Then another.

Masks—white bone—rise from the streamside like spirits climbing out of the earth.

The men shout.

AILI draws her bow—

NYARMA moves first, fast as a strike.

                         NYARMA
               Don’t scream!

A mask turns toward them, head cocked.

THUMP—right beside them now.

CUT TO BLACK.

FADE IN:

16. EXT. FROZEN STREAM — CONTINUOUS

Chaos breaks loose.

One WENDOL lunges up from the bank, bone mask slick with ice and mud. Another claws out behind it.

AILI looses an arrow—

It hits a mask. CRACKS it—but doesn’t stop the body behind it.

                         MAN #1
               Gods—

NYARMA drives her spear downward, pinning a WENDOL’s arm to the ice. The creature SCREAMS—high, almost animal.

The sound echoes unnaturally through the trees.

                         NYARMA
               Don’t listen!

The pinned WENDOL twists violently, snapping the spear shaft, then BITES NYARMA’S LEG.

NYARMA doesn’t scream. She SLAMS her knife down into its neck.

Blood sprays black against the snow.

AILI grabs the fallen man and drags him off the ice as a second CRACK splits open beneath them.

                         AILI
               MOVE! MOVE!

ISAAC yanks the cord with the bronze weights tight between two trees.

A WENDOL charges—hits the cord—

CLANG—CLANG—CLANG—

The sound RINGS sharp and metallic, cutting through the drums.

The WENDOL stumbles, confused by the noise.

                         ISAAC
               NOW!

AILI fires point-blank. The arrow punches through the WENDOL’s throat.

It collapses, gurgling.

The remaining masked figures hesitate.

The DRUM STOPS.

Silence—thick, wrong.

NYARMA rises, limping, blood running down her leg.

She scans the trees.

                         NYARMA
               Too easy.

As if summoned—

A PIERCING SHRIEK from deeper in the forest.

The sound is answered—left, right, behind.

Figures move between trees. Not charging. Herding.

                         AILI
               They’re pushing us.

                         MAN #2
               Toward what?

A sudden WHISTLE—something flies through the air—

A weighted rope snaps around MAN #2’s legs. He falls hard, dragged screaming into the brush.

                         MAN #2
               AILI—

The sound cuts off.

AILI lunges forward—

NYARMA grabs her.

                         NYARMA
               You don’t chase the hook!

AILI trembles with rage.

                         AILI
               We leave him?!

                         NYARMA
               If you follow, they take two.

AILI’s eyes burn, but she forces herself to nod.

                         AILI
               Pull back! Tree line! Slow!

They retreat in tight formation.

Masks flicker at the edges of vision—always just out of reach.

CUT TO:

17. EXT. FOREST RIDGE — MOMENTS LATER

They burst onto higher ground.

Wind howls. Visibility clears slightly.

ISAAC nearly slips—AILI grabs him.

                         ISAAC
               Thank you.

                         AILI
               Stay upright or stay quiet.

Below them, the forest shifts.

WENDOL figures appear at the edge of the trees—but do not follow uphill.

They stand in a loose semicircle.

One steps forward—TALLER than the others. Broad shoulders. A mask shaped like a bear skull.

This is TORO.

He raises one arm.

The others fall silent.

TORO tilts his head, studying AILI.

Then he slowly lifts something in his other hand.

A strip of cloth.

Kven cloth.

He drops it into the snow.

Turns.

Walks back into the trees.

The others follow.

No rush. No fear.

The forest swallows them.

The DRUM resumes—distant now.

THUMP… THUMP…

                         ISAAC
               They let us go.

NYARMA spits blood into the snow.

                         NYARMA
               No.
               They finished speaking.

AILI stares at the cloth in the snow.

She does not move.

CUT TO:

18. EXT. KVEN VILLAGE — DAY

The gate opens.

The survivors enter—bloodied, fewer than before.

Villagers rush forward, counting faces.

A woman cries out when she doesn’t see her husband.

AILI cannot meet her eyes.

VÄINÖ steps forward, already knowing.

                         VÄINÖ
               Who?

AILI swallows.

                         AILI
               Olli.

The woman collapses.

Two others catch her.

NYARMA limps past, face carved from stone.

                         VÄINÖ
               What did you learn?

AILI looks up.

                         AILI
               They’re not spirits.
               They’re trained.
               They use cords, signals, traps.
               They learn us and feed on the gaps.

                         VÄINÖ
               And the myth?

AILI gestures to the forest.

                         AILI
               They wear it like armor.

ISAAC steps forward, surprising everyone.

                         ISAAC
               Then stop fighting the armor.
               Starve the body inside it.

The villagers turn—hostile murmurs.

                         ELDER MAN
               You speak like you know them.

ISAAC chooses his words carefully.

                         ISAAC
               I know people who survive by becoming
               something others fear.
               If the Wendol raid to eat, they also raid
               to control where you move.

                         VÄINÖ
               Meaning?

                         ISAAC
               They need you predictable.
               They need you afraid enough to stay put.

NYARMA nods.

                         NYARMA
               They don’t hunt villages.
               They hunt routes.

AILI understands.

                         AILI
               Boats. Rivers. Winter crossings.

VÄINÖ looks toward the frozen shoreline.

                         VÄINÖ
               They’re closing the north.

A long silence.

Then—

                         AILI
               Then we open it.

CUT TO:

19. INT. LONGHOUSE — NIGHT

A rough map scratched into packed earth.

Rivers. Forests. Coast.

AILI, NYARMA, ISAAC, VÄINÖ, and several elders crouch around it.

AILI points.

                         AILI
               They expect us to fortify.
               To hide.
               To wait for hunger.

                         ISAAC
               And when hunger comes, they appear as gods.

                         NYARMA
               They avoid daylight.
               Avoid open ice.
               Avoid water when it moves fast.

AILI draws a line with a stick.

                         AILI
               Then we travel when they won’t.
               We move food by day.
               We bait the night.

Murmurs.

                         ELDER WOMAN
               You’d use people as bait?

AILI meets her gaze.

                         AILI
               No.
               We use fear as bait.
               And teeth as the hook.

ISAAC leans forward.

                         ISAAC
               You need something they can’t ignore.

NYARMA reaches into her pouch.

She places the spiral carving on the map.

                         NYARMA
               This.

AILI looks at it.

                         AILI
               You’d steal their sign?

                         NYARMA
               We take it back.

VÄINÖ exhales slowly.

                         VÄINÖ
               You’re proposing war.

AILI nods.

                         AILI
               They already did.

CUT TO:

20. EXT. COASTAL CLIFF — NIGHT

Wind howls. Waves smash against ice-choked rocks below.

A SINGLE FIRE burns near the edge—unnatural, deliberate.

Bone charms hang from poles around it, clacking softly.

AILI crouches behind rocks with NYARMA and ISAAC.

Below them, in the trees—

Movement.

Shadows gather.

                         ISAAC
               They came.

                         AILI
               Of course they did.

NYARMA watches intently.

                         NYARMA
               They’re cautious.

From the forest edge, TORO emerges again.

He stops at the treeline, staring at the fire, the charms.

He raises one hand.

The DRUM BEGINS—slow, measured.

THUMP… THUMP…

The Wendol step forward, spreading out.

AILI whispers.

                         AILI
               Wait.

TORO steps closer to the fire.

The flames illuminate his mask—carved teeth, hollow eyes.

NYARMA’s voice is barely sound.

                         NYARMA
               He’s not the leader.

                         AILI
               How do you know?

                         NYARMA
               He looks back before he moves.

AILI watches.

She sees it—TORO glances, just for a heartbeat, into the trees.

AILI smiles grimly.

                         AILI
               Good.

She signals.

From the darkness behind the Wendol—

METALLIC CLANGING erupts as ISAAC’S noise lines are triggered.

The drums falter.

Shadows shift—confusion.

AILI rises, stepping into firelight.

She lifts a bone mask—WENDOL STYLE—high over her head.

                         AILI (CONT'D)
               You want stories?

Her voice carries over the wind.

                         AILI (CONT'D)
               Then listen.

She DROPS the mask into the fire.

It burns. Cracks. Collapses.

The Wendol freeze.

TORO stiffens.

From deep in the forest—

A CALM VOICE, FEMALE, OLDER.

                         WENDOL MATRIARCH (O.S.)
               Careful, girl.

Silence.

The trees part.

A FIGURE steps forward—no mask.

Just a woman. Weathered. Watching.

                         WENDOL MATRIARCH (CONT'D)
               Once you break a story,
               you must live without it.

AILI meets her gaze.

The fire crackles between them.

                         AILI
               Then step into the daylight.

A beat.

The Matriarch smiles—slow, knowing.

                         WENDOL MATRIARCH
               Soon.

She turns.

The Wendol withdraw—not fleeing. Choosing.

The drums stop.

The forest closes.

AILI exhales, shaking.

                         ISAAC
               You just declared something.

                         AILI
               Yes.

                         ISAAC
               What?

AILI watches the darkness.

                         AILI
               That we are no longer afraid of the dark.

NYARMA shakes her head softly.

                         NYARMA
               Don’t lie to yourself.
               We’re terrified.

AILI nods.

                         AILI
               But now they know it too.

FADE OUT.

FADE IN:

21. EXT. COASTAL CLIFF — LATER NIGHT

The fire has burned low. Bone charms are reduced to ash.

AILI, NYARMA, and ISAAC crouch close, conserving heat.

Below, the sea BOOMS against ice.

No drums. No movement.

Too quiet.

                         ISAAC
               They withdrew faster than I expected.

                         NYARMA
               They listened.

AILI watches the treeline.

                         AILI
               Or they marked us.

NYARMA presses a cloth to her wounded leg, tightens it.

                         NYARMA
               Toro will come again.
               Not tonight.
               Tonight is for remembering.

ISAAC frowns.

                         ISAAC
               Remembering what?

                         NYARMA
               Who eats last.

AILI stands.

                         AILI
               We go back before dawn.
               No straight paths.

ISAAC gathers the remaining cord and bronze weights.

                         ISAAC
               You’re turning their methods inside out.

                         AILI
               That’s how you skin a story.

They disappear into the dark.

CUT TO:

22. EXT. KVEN VILLAGE — PRE-DAWN

Grey light creeps over the palisade.

The gate opens silently.

The trio slips inside.

VÄINÖ waits with two elders, sleepless.

                         VÄINÖ
               Speak.

AILI doesn’t embellish.

                         AILI
               We met their voice.
               She let us live.

A murmur ripples.

                         ELDER MAN
               Mercy?

NYARMA shakes her head.

                         NYARMA
               Assessment.

ISAAC steps forward.

                         ISAAC
               You’ve been promoted from prey
               to problem.

VÄINÖ absorbs that.

                         VÄINÖ
               Then we need more problems.

CUT TO:

23. INT. LONGHOUSE — DAY

A planning council.

More faces now—Ugric messengers, fishermen, hunters.

AILI stands over the dirt map again.

                         AILI
               We split food stores.
               Move them in daylight.
               Use decoys at night.

                         HUNTER
               And if they take the decoys?

                         AILI
               Then they eat noise and air.

NYARMA adds spiral marks at key crossings.

                         NYARMA
               We leave signs where there is nothing.
               Let them waste hunger.

ISAAC hesitates, then produces one sealed letter.

                         ISAAC
               I can buy iron.
               Not with silver.
               With routes.

Eyes turn.

                         VÄINÖ
               You’d trade our paths?

                         ISAAC
               Temporarily.
               Information flows faster than blood.

Silence. Then VÄINÖ nods.

                         VÄINÖ
               Choose carefully.

CUT TO:

24. EXT. RIVER CROSSING — DAY

Bright sun. Open ice.

A SMALL CARAVAN moves deliberately: sleds, fish barrels, grain.

Children ride atop loads, laughing—too loud, too obvious.

From the treeline, distant MOVEMENT.

WENDOL scouts watch.

AILI walks openly at the front, bow unstrung, visible.

She wants to be seen.

CUT TO:

25. EXT. FOREST EDGE — SAME

TORO crouches with two others.

He studies the caravan, confused by the daylight boldness.

He raises a hand—signals restraint.

                         TORO
               (low)
               Wait.

A YOUNGER WENDOL shifts impatiently.

                         YOUNGER
               Easy meat.

TORO shakes his head.

                         TORO
               Trapped meat.

He glances deeper into the forest.

CUT TO:

26. EXT. RIVER CROSSING — LATER

The caravan reaches mid-ice.

A CHILD drops a mitten. Laughter.

AILI stops, bends to retrieve it.

She looks straight toward the trees—locks eyes with a shadow.

She smiles faintly.

Then—

A LOUD METALLIC CLANG erupts from the far bank.

Another. And another.

Decoy lines triggered.

From multiple directions.

The Wendol scouts flinch.

AILI straightens, raises her hand.

The caravan HALTS as one—disciplined.

                         AILI
               (calling out)
               Daylight is ours.

Her voice carries.

No answer.

The shadows recede.

CUT TO:

27. INT. LONGHOUSE — NIGHT

Isaac writes by firelight, careful script.

AILI watches.

                         AILI
               Letters again.

                         ISAAC
               Ledgers of survival.

                         AILI
               To whom?

                         ISAAC
               To men who think the north is empty.

He seals the letter.

                         ISAAC (CONT'D)
               If they come, they come with boats and rules.
               If they don’t, the Wendol starve slower.

AILI considers.

                         AILI
               You’re gambling.

                         ISAAC
               Always.

A beat.

                         AILI
               If your people change their law—
               what happens to those who don’t?

ISAAC doesn’t answer right away.

                         ISAAC
               They become stories told by the faithful.

AILI nods—understanding too well.

CUT TO:

28. EXT. WENDOL WINTER CAMP — NIGHT

Hidden deep in forest.

Bone racks. Smoked meat. Skulls cleaned carefully.

The WENDOL MATRIARCH sits by a low fire.

TORO kneels before her.

                         TORO
               They move in sun.
               They bait us with children.

The Matriarch stirs embers with a stick.

                         WENDOL MATRIARCH
               Good.
               Fear has made them clever.

                         TORO
               We should strike hard.
               Break them now.

She looks up at him.

                         WENDOL MATRIARCH
               And feed them unity?
               No.

She gestures to a bundle beside her.

Inside—maps scratched on bark. Routes. Marks.

                         WENDOL MATRIARCH (CONT'D)
               We take a river they forgot.
               We take someone important.
               We remind them what night costs.

TORO bows his head.

                         TORO
               Who?

The Matriarch smiles thinly.

                         WENDOL MATRIARCH
               The one who teaches them to count.

CUT TO:

29. EXT. KVEN VILLAGE — DAWN

Snow falls softly.

ISAAC steps out of the longhouse alone, cloak tight.

He breathes, steadying himself.

A SHADOW moves behind him.

A hand clamps over his mouth.

He struggles—but a blade presses under his jaw.

                         VOICE (O.S.)
               Quiet, teacher.

The world tilts.

CUT TO BLACK.

SILENCE.

Then—

THUMP.

THUMP.

THUMP.

FADE OUT.
FADE IN:

30. EXT. FOREST PATH — NIGHT

Dark. Moving fast.

ISAAC is dragged through snow, half-conscious, boots scraping roots and ice.

Hands like iron clamp his arms. His mouth is bound with leather.

The DRUMS are not loud here—just a steady pulse, close to the body.

THUMP… THUMP…

Isaac’s eyes flutter open.

Above him—branches racing past. Bone charms sway.

A masked face leans into view.

TORO.

Toro studies Isaac with something like curiosity.

                         TORO
               You smell like ink.

Isaac tries to speak. The gag bites into his mouth.

Toro straightens.

                         TORO (CONT’D)
               The Matriarch will like you.

They move faster.

CUT TO:

31. EXT. KVEN VILLAGE — DAWN

The village wakes wrong.

A door hangs open.

No blood. No tracks. Just absence.

AILI steps out, senses it instantly.

                         AILI
               Isaac.

NYARMA emerges behind her, already knowing.

                         NYARMA
               They waited for quiet.
               That means purpose.

VÄINÖ approaches, grave.

                         VÄINÖ
               Who was on watch?

A young man steps forward, shaking.

                         WATCHMAN
               I— I heard nothing.
               No drums.

NYARMA’s eyes harden.

                         NYARMA
               They don’t drum when they want you asleep.

AILI scans the snow.

She finds it—one clean print. Narrow. Deliberate.

Next to it: a spiral carved into ice.

AILI exhales through her teeth.

                         AILI
               They took the wrong man.

VÄINÖ looks at her sharply.

                         VÄINÖ
               Or the right one.

CUT TO:

32. INT. LONGHOUSE — MORNING

Council again. Tenser. Sharper.

AILI slams her hand onto the dirt map.

                         AILI
               They crossed the inner ring.
               They learned our watches.
               That means we’ve already lost if we stay still.

                         ELDER MAN
               He was a guest.

                         NYARMA
               He was bait.
               They just decided when to swallow.

VÄINÖ turns to AILI.

                         VÄINÖ
               Can we track them?

NYARMA answers before AILI can.

                         NYARMA
               Yes.
               They want us to.

Murmurs.

                         ELDER WOMAN
               Then it’s a trap.

                         AILI
               Every path is a trap now.
               The difference is who closes it.

A beat.

VÄINÖ nods once.

                         VÄINÖ
               Choose.

AILI doesn’t hesitate.

                         AILI
               I go.
               Nyarma goes.
               Three more who can move without thinking.

Silence.

Then KASPER steps forward.

                         KASPER
               I owe him for the rope.

Another man follows. Then another.

VÄINÖ looks at them—proud and afraid.

                         VÄINÖ
               You don’t bring him back—
               you bring back what you learn.

AILI meets his eyes.

                         AILI
               I’ll bring both.

CUT TO:

33. EXT. WENDOL TERRITORY — DAY

The forest here is older. Thicker. Wrong.

AILI’s group moves slowly, low, silent.

NYARMA reads the ground like text.

                         NYARMA
               They didn’t hurry.
               That means he’s alive.

                         KASPER
               Or they don’t care.

NYARMA stops. Kneels.

She touches the snow. Smells it.

                         NYARMA
               No blood.
               No waste.
               He’s valuable.

AILI’s jaw tightens.

                         AILI
               Then they’ll keep him close.

They move on.

CUT TO:

34. EXT. WENDOL WINTER CAMP — DUSK

The camp reveals itself gradually.

Bone racks. Smoke pits. Snow walls packed hard.

Silent efficiency.

From a ridge, AILI watches.

                         AILI
               How many?

                         NYARMA
               Enough.

They spot ISAAC.

He kneels by the fire, hands bound—but alive.

The WENDOL MATRIARCH sits opposite him, calm, patient.

Toro stands nearby.

AILI’s breath fogs.

                         AILI
               We don’t charge.

                         KASPER
               Then what?

                         AILI
               We listen.

CUT TO:

35. INT. WENDOL CAMP — CONTINUOUS

Isaac kneels. The Matriarch studies him like a tool.

                         WENDOL MATRIARCH
               You count paths.
               You teach them when to move.

Isaac lifts his head slowly.

                         ISAAC
               I teach them how not to die.

She smiles faintly.

                         WENDOL MATRIARCH
               Same thing.

She gestures. Toro cuts Isaac’s gag—but not his bonds.

                         WENDOL MATRIARCH (CONT’D)
               Your people in the south—
               they change skins to survive.

                         ISAAC
               So do yours.

A flicker of approval.

                         WENDOL MATRIARCH
               We change teeth.
               Less subtle.

She leans closer.

                         WENDOL MATRIARCH (CONT’D)
               Tell me—
               when your kings change law,
               who starves first?

Isaac meets her gaze.

                         ISAAC
               Those who don’t fit the new measure.

She nods.

                         WENDOL MATRIARCH
               Then you understand us.

                         ISAAC
               I understand hunger.
               Not choosing to become it.

A beat.

She considers him.

                         WENDOL MATRIARCH
               You think you chose otherwise?

She stands.

                         WENDOL MATRIARCH (CONT’D)
               Tonight, you will teach my people routes.
               Tomorrow, you will eat with us.
               Or you will be eaten.

She turns away.

Toro watches Isaac closely.

                         TORO
               Pray well, teacher.

CUT TO:

36. EXT. RIDGE ABOVE CAMP — NIGHT

AILI clenches her fists.

                         AILI
               They’re not killing him yet.

                         NYARMA
               No.
               They’re testing his shape.

                         KASPER
               We can’t wait.

AILI thinks. Calculates.

                         AILI
               We don’t fight the camp.
               We steal the night back.

She looks at NYARMA.

                         AILI (CONT’D)
               Can you break the drums?

NYARMA smiles—a predator’s smile.

                         NYARMA
               I can make them lie.

CUT TO:

37. EXT. WENDOL CAMP — LATE NIGHT

Drums begin.

THUMP… THUMP…

NYARMA crawls low, circling wide, placing small stones, bones, cords.

She listens. Adjusts.

She taps a rhythm softly with a stick.

THUMP—pause—THUMP THUMP—

The DRUMS stutter.

Inside the camp, Wendol look up—confused.

Another rhythm answers from the trees.

THUMP THUMP—pause—THUMP—

Wrong.

Toro stiffens.

                         TORO
               That’s not us.

AILI’s group moves—silent, deadly.

They cut tethers. Spill food into snow. Slash drum skins.

AILI reaches ISAAC.

She cuts his bonds.

                         AILI
               Can you walk?

Isaac nods, dazed.

                         ISAAC
               You’re very bad at staying alive.

                         AILI
               Move.

A SHOUT goes up.

The Matriarch steps into firelight.

She sees Isaac free.

She does not shout.

She raises her hand.

The camp stills.

She looks directly at AILI in the shadows.

                         WENDOL MATRIARCH
               You learn quickly.

AILI steps forward, bow raised.

                         AILI
               Let him go.
               This ends here.

The Matriarch smiles sadly.

                         WENDOL MATRIARCH
               Nothing ends.
               It only moves.

She gestures.

TORO charges.

NYARMA hurls a torch—

It hits a stacked rack of fat and resin.

WHOOMPH.

Fire blooms—wild, bright.

The Wendol recoil—daylight terror.

AILI looses an arrow—

It strikes TORO in the shoulder.

He roars, stumbles.

                         TORO
               (to AILI)
               You broke the rules!

                         AILI
               So did you.

More fire. More confusion.

AILI drags ISAAC back.

The Matriarch watches the flames consume her stores.

Her eyes are cold.

                         WENDOL MATRIARCH
               Winter will answer this.

She turns away—vanishing into smoke.

CUT TO:

38. EXT. FOREST — DAWN

AILI’s group runs hard.

Behind them—no pursuit.

Just silence.

They stop at a ridge, gasping.

ISAAC bends over, retching.

                         ISAAC
               They let us go.
               Again.

NYARMA nods.

                         NYARMA
               Because now it’s war without masks.

AILI looks back toward the forest.

Smoke rises faintly.

                         AILI
               No.
               Now it’s winter without stories.

She shoulders her bow.

                         AILI (CONT’D)
               And that’s worse.

FADE OUT.
FADE IN:

39. EXT. HIGH RIDGE — MORNING

The sky is hard blue. Cold enough to hurt.

AILI, NYARMA, ISAAC, and the others move carefully now—no panic, no chase.

Smoke still threads the treetops far behind them.

                         ISAAC
               She let us burn her food.

                         NYARMA
               She let us burn what she could replace.

AILI stops, turns.

                         AILI
               Then what did we really take?

NYARMA looks at her.

                         NYARMA
               Time.

ISAAC straightens, thinking.

                         ISAAC
               And certainty.
               Leaders hate uncertainty more than loss.

AILI nods once.

                         AILI
               Then we don’t give it back.

CUT TO:

40. EXT. KVEN VILLAGE — DAY

The village receives them like survivors from a storm.

Relief. Then anger. Then questions.

VÄINÖ grips Isaac’s shoulders, rough but grateful.

                         VÄINÖ
               You’re alive.

                         ISAAC
               Temporarily.

VÄINÖ snorts despite himself.

AILI steps up.

                         AILI
               They lost stores.
               They lost drums.
               They did not lose people.

The relief dims.

                         ELDER WOMAN
               So they will answer.

NYARMA limps forward.

                         NYARMA
               Not with rage.
               With cold.

CUT TO:

41. INT. LONGHOUSE — NIGHT

The council is quieter than before. No shouting. No hope wasted.

AILI scratches new marks onto the dirt map—routes erased, crossings crossed out.

                         AILI
               We abandon the eastern river.
               We move north along the coast.
               Open ice. Wind. No cover.

                         ELDER MAN
               That’s madness.

                         AILI
               That’s daylight.

ISAAC sits apart, thinking.

                         ISAAC
               In the south, when cities expect siege,
               caravans leave before the walls close.

VÄINÖ looks at him.

                         VÄINÖ
               You’re saying we leave.

                         ISAAC
               I’m saying you stop being a single mouth.

Silence.

                         NYARMA
               Disperse.
               Rejoin.
               Leave bones that lead nowhere.

AILI meets VÄINÖ’s eyes.

                         AILI
               If we stay, we become a story they tell
               their children.

VÄINÖ exhales slowly.

                         VÄINÖ
               Then we move.

CUT TO:

42. EXT. COAST — DAY

The village dismantles itself.

Boats dragged onto ice. Supplies split, hidden, redistributed.

Children are taught new signals—hand signs, bird calls.

AILI oversees, relentless.

NYARMA watches the forest edge, always listening.

ISAAC helps pack ledgers and weights—then pauses, looking south.

                         ISAAC
               If I leave with the traders—
               I can bring iron by spring.

AILI studies him.

                         AILI
               And if you don’t?

                         ISAAC
               Then spring is someone else’s problem.

She nods.

                         AILI
               Go.
               But if you come back—
               come honest.

ISAAC smiles faintly.

                         ISAAC
               I don’t know how.

CUT TO:

43. EXT. WENDOL TERRITORY — NIGHT

The forest listens.

The WENDOL MATRIARCH walks alone, unmasked, snow crunching underfoot.

Toro follows at a distance, wounded arm bound.

                         TORO
               We should hunt them now.
               While they scatter.

She stops.

                         WENDOL MATRIARCH
               No.

                         TORO
               They burned our winter.

She turns to him.

                         WENDOL MATRIARCH
               They burned certainty.
               Hunger we understand.
               Uncertainty teaches mistakes.

She looks toward the coast.

                         WENDOL MATRIARCH (CONT’D)
               They want us to chase shadows.

                         TORO
               Then what do we hunt?

She smiles thinly.

                         WENDOL MATRIARCH
               Spring.

CUT TO:

44. EXT. COASTAL ICE — DUSK

Small groups move separately now.

AILI leads one—fast, light.

Behind her, KASPER slips.

She grabs him.

                         AILI
               Careful.

                         KASPER
               I keep thinking I hear drums.

AILI listens.

Nothing.

                         AILI
               That’s the trick.
               When the drums stop, your head keeps them.

They move on.

CUT TO:

45. EXT. SEA ICE — NIGHT

Wind howls. Stars burn hard.

AILI’s group camps without fire—huddled, silent.

NYARMA watches the horizon.

                         NYARMA
               They won’t strike tonight.

                         AILI
               How do you know?

                         NYARMA
               Too empty.
               Predators like borders.

AILI pulls her cloak tighter.

                         AILI
               Then we erase them.

CUT TO:

46. INT. WENDOL CAMP — NIGHT

Rebuilt. Smaller. Leaner.

Drums absent.

People eat sparingly.

The Matriarch watches children gnaw dried meat.

Her jaw tightens.

                         WENDOL MATRIARCH
               Teach them silence.

A woman nods.

                         WENDOL MATRIARCH (CONT’D)
               When spring comes,
               we take what walks in daylight.

CUT TO:

47. EXT. RIDGE ABOVE COAST — DAWN

AILI stands alone, scanning the world.

The village is gone—only tracks fading into snow.

NYARMA approaches quietly.

                         NYARMA
               We survived the story.

                         AILI
               For now.

                         NYARMA
               That’s all survival ever is.

They stand together.

Below, the sea cracks—ice shifting, routes changing.

AILI grips her bow.

                         AILI
               If spring comes early—

                         NYARMA
               Then everyone bleeds faster.

A beat.

                         AILI
               And if it comes late?

NYARMA looks north.

                         NYARMA
               Then the Wendol starve.
               And starving gods become desperate men.

The wind rises.

FADE OUT.

TITLE CARD:
**WINTER HOLDS.**

END OF ACT II.
FADE IN:

ACT III

48. EXT. ICEBOUND COAST — DAY

Weeks later.

The sun is higher but weak. The ice groans constantly now—alive, shifting.

AILI leads a small band hauling sleds over open ice. Everyone is thinner.

NYARMA lags behind, studying cracks, listening.

                         NYARMA
               Spring is arguing with winter.

                         AILI
               Who’s winning?

NYARMA presses her ear to the ice.

                         NYARMA
               No one yet.

A distant BIRD CALL—wrong rhythm.

AILI freezes, raises her fist.

The group stops.

                         AILI
               That’s not ours.

NYARMA’s eyes narrow.

                         NYARMA
               Neither are they.

CUT TO:

49. EXT. SEA ICE — DISTANCE

WENDOL figures move far out—unmasked now, wrapped in pale hides.

No drums. No ritual.

Just hunters.

They are spreading wide, cutting off daylight routes.

                         AILI (O.S.)
               They learned.

CUT TO:

50. EXT. COASTAL SHELTER — NIGHT

A crude windbreak of ice blocks and skins.

AILI’s group huddles.

Food is rationed—carefully measured.

KASPER stares at his portion.

                         KASPER
               We can’t keep moving like this.

                         AILI
               We don’t need to.
               Just long enough.

NYARMA sharpens her blade.

                         NYARMA
               They’re hunting paths now.
               Not people.

                         AILI
               Then we give them one.

CUT TO:

51. EXT. OPEN ICE — DAY

A single sled moves openly across a wide, dangerous stretch.

Too obvious.

On it: barrels. Rope. One FIGURE walking alone.

From afar, Wendol scouts observe.

They signal—quiet, efficient.

CUT TO:

52. EXT. ICE RIDGE — SAME

AILI, NYARMA, and others lie flat behind ice hummocks.

They watch the sled.

                         KASPER
               That’s suicide.

                         AILI
               That’s bait.

NYARMA watches the ice beneath the sled.

                         NYARMA
               Thin.

                         AILI
               Thin enough?

NYARMA nods once.

CUT TO:

53. EXT. OPEN ICE — MOMENTS LATER

The lone FIGURE pulls the sled onward.

A WENDOL hunter breaks cover—then another.

They move fast now, confident.

One throws a weighted cord—it catches the sled.

The ice SHIFTS.

A low, spreading CRACK.

The Wendol hesitate—

Too late.

The ice GIVES WAY.

Water erupts. Black. Violent.

The sled and two Wendol plunge in, screaming.

The others scramble back.

From the ridge—

AILI stands.

                         AILI
               NOW!

CUT TO:

54. EXT. ICE RIDGE — CONTINUOUS

AILI’s group rises, loosing arrows.

Not many—precise.

Two Wendol fall.

The rest retreat, shocked.

No drums. No order.

Just men running from cold water.

                         NYARMA
               They bleed like us.

AILI doesn’t smile.

                         AILI
               Bleeding isn’t winning.

CUT TO:

55. EXT. WENDOL CAMP — NIGHT

Smaller still.

Faces drawn. Children crying quietly.

The MATRIARCH listens to reports.

                         TORO
               They use the ice.
               They make traps we can’t drum away.

The Matriarch closes her eyes.

                         WENDOL MATRIARCH
               Then we stop being night.

She opens them.

                         WENDOL MATRIARCH (CONT’D)
               We speak.

CUT TO:

56. EXT. COASTAL HEADLAND — DAY

Open ground. Wind-scoured rock.

AILI waits with NYARMA.

No weapons raised—visible, cautious.

From the trees, the WENDOL MATRIARCH approaches—alone, unmasked.

She stops ten paces away.

                         WENDOL MATRIARCH
               You’ve taught my people to fear daylight.

                         AILI
               You taught mine to fear breathing.

A pause.

                         WENDOL MATRIARCH
               Winter is ending.
               That favors you.

                         AILI
               It favors those who adapt.

The Matriarch studies AILI.

                         WENDOL MATRIARCH
               You want us gone.

                         AILI
               I want my children to grow old.

Silence.

The wind carries the sea.

                         WENDOL MATRIARCH
               We cannot go south.
               They’ll kill us slower.

                         AILI
               Then go east.
               Past the broken rivers.
               Don’t return.

                         WENDOL MATRIARCH
               And starve?

                         AILI
               Or change.

The word hangs heavy.

The Matriarch almost laughs.

                         WENDOL MATRIARCH
               You speak like a lawgiver.

                         AILI
               I speak like someone who learned
               monsters are choices.

A long beat.

                         WENDOL MATRIARCH
               If we leave—
               your stories will follow us.

                         AILI
               Stories fade when children stop repeating them.

The Matriarch looks north—then back.

                         WENDOL MATRIARCH
               One winter.
               One crossing.

                         AILI
               If you return—

                         WENDOL MATRIARCH
               We won’t be asking.

They hold each other’s gaze.

Finally—the Matriarch steps back.

She raises her hand—flat, open.

Not a threat.

A farewell.

She turns and walks away.

CUT TO:

57. EXT. COAST — DAWN

Movement everywhere.

Small Wendol groups heading east—thin, silent, human.

No masks.

No drums.

AILI watches from a ridge.

NYARMA stands beside her.

                         NYARMA
               Some will come back.

                         AILI
               Probably.

                         NYARMA
               Then what?

AILI exhales.

                         AILI
               Then someone else will stand here.

CUT TO:

58. EXT. SHORELINE — DAY

ISAAC returns by boat—thin, bearded, alive.

Iron ingots glint under skins.

AILI meets him.

                         ISAAC
               The south is changing faster than winter.

                         AILI
               Did you bring trouble?

ISAAC smiles.

                         ISAAC
               Always.

He looks north—empty now.

                         ISAAC (CONT’D)
               The stories downriver already changed.
               They say the Wendol were never monsters.
               Just hunger with a name.

AILI nods.

                         AILI
               Names matter.

ISAAC studies her.

                         ISAAC
               So does who gets to write them.

CUT TO:

59. EXT. KVENLAND — SPRING

Ice breaks. Water runs free.

Children play near boats—unafraid.

AILI watches, older now in posture if not years.

NYARMA sits nearby, carving—not spirals, but boats.

                         NYARMA
               The myth will come back.
               It always does.

                         AILI
               Then we’ll meet it again.

She looks toward the open horizon.

                         AILI (CONT’D)
               Without masks.

FADE OUT.

FINAL TITLE CARD:
**THE WENDOL WERE REAL.  
THE FEAR WAS CHOSEN.**

END.
FADE IN:

EPILOGUE

60. EXT. NORTHERN RIVER DELTA — YEARS LATER — DUSK

Spring floodwaters. Wide, powerful.

New boats. New docks. Trade banners flutter.

This is no longer a hidden village — it’s a **crossing point**.

Children run along the docks, shouting in mixed tongues: Kven, Ugric, trade-speech.

AILI (older now, late 30s) stands at the edge of the water.

Leader without ceremony. Authority without crown.

NYARMA (grey in her hair now) carves driftwood beside her.

                         NYARMA
               The river is busy.

                         AILI
               Busy rivers mean quiet forests.

                         NYARMA
               For a while.

A boat arrives from the south.

Black sail.

Bronze fittings.

Not a trader’s vessel.

A diplomatic vessel.

CUT TO:

61. EXT. DOCK — CONTINUOUS

ISAAC steps off the boat — older, sharper, dressed in layered southern robes.

With him: TWO MEN in formal attire, guarded, educated.

One carries scroll cases.

Seals.

The markings of **Khazar administration**.

AILI studies them.

                         AILI
               You don’t bring merchants.

                         ISAAC
               No.
               I brought borders.

The men bow stiffly.

                         SOUTHERN ENVOY
               Lady of the North —
               we bring law, protection,
               and treaty.

NYARMA snorts quietly.

                         NYARMA
               Those always come together.

AILI doesn’t smile.

                         AILI
               Who are you protecting us from?

The envoy hesitates.

                         SOUTHERN ENVOY
               From instability.
               From raiders.
               From— old fears.

AILI looks past him — to the river mouth.

                         AILI
               Those fears have names.
               And histories.

ISAAC steps closer to her, voice low.

                         ISAAC
               Khazaria is changing fast.
               Faith. Law. Borders.
               They want the north inside the map.

                         AILI
               And if we say no?

ISAAC meets her eyes.

                         ISAAC
               Then someone else will say it for you.

CUT TO:

62. EXT. TREE LINE — SAME TIME

Far away.

A SMALL GROUP watches the river settlement.

From the shadows.

Not Wendol.

Different clothing.

Different weapons.

Iron helms.

Organized.

Professional.

One of them speaks quietly:

                         SCOUT
               The crossing is rich.

Another replies:

                         SOLDIER
               And unclaimed.

They vanish into the trees.

CUT TO:

63. INT. COUNCIL HALL — NIGHT

A new structure. Timber. Stone hearth.

Maps now carved into wood.

AILI, NYARMA, ISAAC, elders, traders, scouts.

Tension.

                         ISAAC
               The world south of you is reorganizing.
               Empires don’t raid like tribes.
               They absorb.

                         ELDER MAN
               We beat monsters.
               We’ll beat kings.

NYARMA shakes her head.

                         NYARMA
               Kings don’t need drums.
               They use paper.

AILI listens — silent.

                         ISAAC
               They won’t come as Wendol.
               They’ll come as contracts.
               Roads.
               Faith.
               Law.

                         ELDER WOMAN
               And hunger?

                         ISAAC
               Hunger too.
               Always hunger.

Silence.

AILI finally speaks.

                         AILI
               Then the next myth won’t wear bone.

She stands.

                         AILI (CONT'D)
               It’ll wear gold.
               And call itself peace.

CUT TO:

64. EXT. RIVER AT NIGHT

Moonlight on water.

AILI stands alone.

NYARMA joins her.

                         NYARMA
               Different enemies.

                         AILI
               Same story.

                         NYARMA
               No.
               Worse.

                         AILI
               Why?

                         NYARMA
               Because monsters in masks
               teach you to fight.
               Laws in books
               teach you to kneel.

A beat.

                         AILI
               Then we don’t kneel.

NYARMA smiles softly.

                         NYARMA
               That’s why you’re still alive.

CUT TO:

65. EXT. FAR NORTHERN FOREST — NIGHT

Deep wilderness.

Snow still clings to shadows.

A FIRE burns low.

Around it — a SMALL TRIBE.

Thin. Scarred.

Survivors.

Ex-Wendol.

Children. Elders.

Human. Just human.

An OLD MAN speaks:

                         OLD MAN
               The south grows teeth made of gold.
               The north grows walls made of law.

A YOUNG GIRL listens.

                         GIRL
               What do we grow?

The old man looks into the fire.

                         OLD MAN
               Memory.

The girl stares into the flames.

In the firelight — her shadow looks like a mask.

CUT TO:

66. EXT. SKY — DAWN

The sun rises over Kvenland.

Rivers open.

Routes form.

Ships move.

People move.

The world reorganizing.

NEW DRUMS begin to sound far away — not ritual drums.

WAR DRUMS.

Structured.

Military.

Empire drums.

Not myth.

Not fear.

Conquest.

AILI stands on the ridge, hearing them.

She closes her eyes.

Not afraid.

Not surprised.

Just ready.

                         AILI (V.O.)
               The world doesn’t end with monsters.
               It begins with order.

FADE TO BLACK.

TITLE CARD:

**WINTER ENDS.  
EMPIRES BEGIN.**

**SEQUEL TITLE:  
THE CHILDREN OF ASH AND LAW**

FADE OUT.

FILM II — THE LAW OF TEETH

(Working subtitle: “When monsters become policy”)

Core theme

Civilization can cannibalize without blood.

Genre shift

  • From horror → political thriller / war drama

  • Less fog, more banners

  • Fewer masks, more laws

Logline

Years after the Wendol threat fades, Kvenland becomes strategically valuable. Southern powers—traders, missionaries, mercenaries—arrive with laws and alliances. As famine, faith, and foreign rule collide, Aili must confront a new truth: order can devour faster than monsters ever did.


Story engine

The Wendol myth is rebranded by outsiders.

Not as monsters—
but as justification.

“We must civilize the north.”
“They are savages.”
“Their old fears prove they need rule.”


Act Structure

Act I — The North Is Open

  • Kvenland is thriving: boats, iron, routes

  • Isaac returns as a Khazar intermediary

  • Southern envoys arrive with:

    • priests

    • mercenary guards

    • “protection treaties”

  • Rumors spread:

    • “Cannibals still roam the forests.”

    • “The Wendol never left.”

👉 The myth returns — as propaganda


Act II — Order with a Knife

  • Foreign-backed leaders impose:

    • food quotas

    • population counts

    • faith oaths

  • Villages that resist are “relocated”

  • Wendol survivors are hunted as criminals

  • Aili realizes:

    • The Wendol were not erased — they were replaced

  • Isaac is pressured to choose:

    • serve new law

    • or be erased by it

👉 The north becomes a resource, not a home


Act III — The Price of Peace

  • A false-flag massacre blamed on “Wendol remnants”

  • Aili exposes it publicly

  • The truth fractures alliances

  • Violence erupts anyway — but now it’s legal

  • Aili chooses withdrawal over victory:

    • burns maps

    • scatters people again

    • refuses empire

Ending image:
Southern banners fly over empty land.

They “won.”
There’s no one left to rule.


Ending line (Film II)

Aili:

“They feared monsters.
They became systems.”

FILM III — EATERS OF HISTORY

(Direct thematic bridge into The 13th Warrior)

Core theme

Myths survive longer than people.

Genre

  • Epic historical mystery

  • Oral tradition vs written record

  • Truth decaying into legend

Logline

Generations later, travelers and scholars gather northern tales of cannibals and demons. As the story is retold, distorted, and simplified, a foreign poet-warrior (centuries before Buliwyf) learns that history doesn’t remember people—only fear shaped into story.


Structural brilliance

This film explains why The 13th Warrior exists.

Not by retelling it—
but by showing how truth becomes legend.


Act I — The Story Travels

  • A Persian scholar (spiritual ancestor to Ahmad ibn Fadlan) hears tales of:

    • Wendol

    • fire rituals

    • cannibal raiders

  • None of it is accurate anymore

  • Every teller adds fear

“They eat the dead.”
“They wear bears.”
“They are not men.”


Act II — The Broken Truth

  • Scholar meets:

    • aging Kven descendants

    • Wendol descendants

  • Each contradicts the legend

  • No one agrees

  • The scholar realizes:

    • History is collapsing into myth

  • He writes anyway

Because that’s what survives.


Act III — Birth of the Monster

  • The final version of the story:

    • Wendol become inhuman

    • drums become supernatural

    • cannibalism becomes ritual evil

  • The truth is gone

  • The legend is perfect

Final montage:

  • Stories told around fires

  • Written into manuscripts

  • Translated

  • Retold

Until—

FINAL SHOT

A VOICE (V.O.), unfamiliar, refined, curious:

“They call them Wendol…”

A silhouette of Viking longships on misty water.

CUT TO BLACK.

FILM II

THE LAW OF TEETH

FADE IN:

1. EXT. KVEN COAST — DAY

Bright. Calm. Almost gentle.

New boats ride the water—larger than before. Iron fittings gleam.

MEN unload grain, salt, cloth. CHILDREN run between hulls.

This is not the village from winter.

AILI (mid-30s) watches from a ridge. Scarred, steady, respected.

NYARMA sits nearby, older now, carving a boat from driftwood.

                         NYARMA
               Too many sails.

                         AILI
               Too many eyes.

A SHIP approaches flying unfamiliar colors.

AILI’s jaw tightens.

CUT TO:

2. EXT. SHORELINE — CONTINUOUS

The ship beaches cleanly.

MEN step off—well-fed, armed, organized.

At their center: a SOUTHERN ENVOY, wrapped in layered robes.

Beside him: MERCENARIES with disciplined posture.

                         ENVOY
               We come under treaty.

AILI does not bow.

                         AILI
               We don’t sign what we haven’t read.

The Envoy smiles politely.

                         ENVOY
               Then you’ll appreciate clarity.

He gestures.

A CLERK unrolls parchment.

                         ENVOY (CONT’D)
               Protection of routes.
               Standard measures.
               Shared faith.

A beat.

                         AILI
               And the cost?

                         ENVOY
               Order.

NYARMA’s knife pauses mid-carve.

CUT TO:

3. INT. LONGHOUSE — NIGHT

Larger now. Maps on walls. Trade weights.

The ENVOY speaks calmly.

                         ENVOY
               The north has a reputation.
               Old stories.
               Cannibals.
               Drum-people.

Murmurs ripple.

                         ENVOY (CONT’D)
               We help you outgrow them.

AILI rises.

                         AILI
               Those stories were ours.
               We buried them.

                         ENVOY
               Stories don’t stay buried.
               They get repurposed.

Silence.

                         ENVOY (CONT’D)
               Sign, and the south will forget.

AILI looks around.

No one speaks.

CUT TO:

4. EXT. TREE LINE — NIGHT

A SMALL GROUP moves silently.

Masked.

Not Wendol masks—rough imitations.

They strike a storehouse—fast, brutal.

A GUARD is killed.

The attackers vanish.

A DRUM sounds briefly.

Once.

CUT TO BLACK.

---

5. EXT. KVEN COAST — MORNING

Bodies. Panic.

The ENVOY surveys the damage with practiced sorrow.

                         ENVOY
               I warned you.

AILI studies the dead guard.

The wound is clean. Military.

                         AILI
               These weren’t Wendol.

                         ENVOY
               Fear rarely checks names.

Mercenaries begin posting banners.

CUT TO:

6. INT. LONGHOUSE — DAY

Isaac—OLDER now, heavier, better dressed—stands with ledgers.

                         ISAAC
               Trade routes will close.
               Iron will stop.
               Winter doesn’t care who’s right.

AILI looks at him.

                         AILI
               And if we sign?

                         ISAAC
               You survive.
               Differently.

NYARMA watches Isaac carefully.

                         NYARMA
               Survival has a price.

                         ISAAC
               So does purity.

AILI exhales.

CUT TO:

7. EXT. VILLAGE — DAY

MEN are counted. MARKED with tokens.

FOOD is weighed.

A PRIEST blesses barrels.

A woman refuses.

She is pulled aside.

AILI steps forward.

                         AILI
               She’s sick.

                         PRIEST
               Then she should be grateful
               for order before death.

The woman is taken.

NYARMA looks away.

CUT TO:

8. EXT. RIDGE — SUNSET

AILI and NYARMA overlook the coast.

BANNERS snap in the wind.

                         NYARMA
               They replaced the Wendol.

                         AILI
               No.

She watches mercenaries march.

                         AILI (CONT’D)
               They learned from them.

FADE OUT.

TITLE CARD:
**THE LAW OF TEETH**

 FADE IN:


9. INT. SOUTHERN ENVOY’S TENT — NIGHT


Canvas. Oil lamps. The smell of ink and damp wool.


The ENVOY sits at a low table with his CLERK, a MERCENARY CAPTAIN, and a PRIEST.


A map is spread out — Kven coastlines marked like a ledger.


                         ENVOY

               One raid. One drum. And they start

               begging for walls.


                         MERCENARY CAPTAIN

               We didn’t need the drum.


                         PRIEST

               Fear recognizes its own language.


The Envoy taps the map.


                         ENVOY

               Tomorrow we announce the measures.

               Tokens. Oaths. Quotas.


The Clerk hesitates.


                         CLERK

               They’ll resist.


The Envoy smiles without warmth.


                         ENVOY

               Then we’ll call it disorder.


A beat.


                         PRIEST

               And the old stories?


The Envoy looks to the darkness beyond the tent.


                         ENVOY

               We don’t erase stories.

               We aim them.


CUT TO:


10. INT. LONGHOUSE — NIGHT


AILI sits with VÄINÖ’S SUCCESSOR — a younger leader, ROUKKA (30s), ambitious and nervous.


NYARMA watches from the edge, quiet.


ISAAC stands near the fire, flipping a bronze weight in his fingers.


                         ROUKKA

               If we reject them, we lose trade.


                         AILI

               If we accept them, we lose ourselves.


                         ROUKKA

               That’s poetry.


AILI stares at him.


                         AILI

               It’s a warning.


Isaac steps forward.


                         ISAAC

               There is no clean choice.

               Only choices you can afford.


NYARMA speaks like a blade sliding out.


                         NYARMA

               And what can we afford, Isaac?


Isaac meets her gaze.


                         ISAAC

               Another winter with empty hooks.


Silence.


Roukkа rubs his temples.


                         ROUKKA

               The Envoy says he can protect us

               from Wendol remnants.


AILI’s jaw tightens.


                         AILI

               He protected us by making them.


NYARMA looks at AILI — a flicker of approval.


                         NYARMA

               The raid was staged.


Roukkа flinches.


                         ROUKKA

               You can’t know that.


AILI lifts the dead guard’s dagger — sets it on the floor.


Southern make. Fine steel. Not northern.


                         AILI

               I can.


CUT TO:


11. EXT. VILLAGE EDGE — DAWN


Grey light. Frost smoke.


AILI walks the perimeter with NYARMA.


They examine boot prints — uniform tread.


NYARMA points to a broken twig, bent inward.


                         NYARMA

               Someone trained moved here.


AILI crouches, digs into snow, pulls up a scrap of cloth.


Southern dye.


                         AILI

               Not Wendol.

               Not Kven.


NYARMA’s eyes scan the treeline.


                         NYARMA

               But they want us to say Wendol.

               Because that word makes obedience.


AILI stands.


                         AILI

               Then we don’t give them the word.


CUT TO:


12. EXT. MARKET SHORE — DAY


Southern banners. A “protected” market.


Mercenaries stand like posts.


Kven traders line up with tokens around their necks.


A PRIEST blesses the line. Hands raised.


                         PRIEST

               Order is mercy.


A WOMAN, SALLA (late 20s), steps forward, clutching a sack of fish.


                         SALLA

               My token broke. I can’t get another.

               My children—


A MERCENARY grabs her arm.


                         MERCENARY

               Step aside.


AILI pushes through, calm but dangerous.


                         AILI

               Let her go.


The Mercenary looks to his CAPTAIN.


The Captain shrugs as if bored.


                         MERCENARY CAPTAIN

               Tokens are law.


                         AILI

               Tokens are rope.


The Captain smiles.


                         MERCENARY CAPTAIN

               Rope keeps things together.


AILI takes the broken token from Salla’s hand, examines it.


It’s stamped with a seal.


                         AILI

               Who makes these?


                         MERCENARY CAPTAIN

               The Envoy.


AILI hands it back.


                         AILI

               Then the Envoy will replace it.


The Captain steps closer — quiet threat.


                         MERCENARY CAPTAIN

               You’re not the law here.


AILI meets his eyes.


                         AILI

               Not yet.


A beat.


The Captain’s smile hardens.


                         MERCENARY CAPTAIN

               Keep talking.

               We’ll find a name for you.


AILI turns away, helping Salla.


NYARMA watches, expression unreadable.


CUT TO:


13. INT. SOUTHERN ENVOY’S TENT — DAY


AILI enters without bowing.


The Envoy looks up as if expecting her.


                         ENVOY

               Aili of the coast.

               The woman who burned a myth.


AILI does not sit.


                         AILI

               You staged the raid.


The Envoy raises an eyebrow.


                         ENVOY

               A story needs a beginning.


                         AILI

               A lie needs a mouth.


The Envoy folds his hands.


                         ENVOY

               You speak like someone who wants war.


                         AILI

               I speak like someone who wants truth.


                         ENVOY

               Truth is expensive.

               Order is affordable.


AILI leans forward.


                         AILI

               Your “order” is hunger with paperwork.


The Envoy smiles gently — almost kind.


                         ENVOY

               Paper doesn’t bite.

               It only decides who eats.


AILI stares, realizing this man will not flinch.


                         AILI

               Remove your mercenaries.


                         ENVOY

               Sign the treaty.


                         AILI

               No.


The Envoy sighs, as if disappointed.


                         ENVOY

               Then you will be responsible

               for what happens next.


AILI turns to leave.


                         ENVOY (CONT’D)

               One more thing.


AILI pauses.


                         ENVOY (CONT’D)

               People already whisper your name.

               Leaders are useful until they aren’t.


AILI looks back.


                         AILI

               My people don’t eat their leaders.


The Envoy’s smile is thin.


                         ENVOY

               Everyone eats their leaders.

               Some do it with teeth.

               Some with songs.


CUT TO:


14. INT. LONGHOUSE — NIGHT


A crowded meeting.


Roukkа stands with the Envoy beside him — uneasy alliance.


Mercenaries at the door.


The Priest raises his hands.


                         PRIEST

               We will bless the routes.

               We will measure the stores.

               We will keep the darkness out.


AILI steps forward.


                         AILI

               Darkness is inside your seals.


Murmurs. Some nod. Some look down.


Roukkа snaps.


                         ROUKKA

               Enough.

               We need iron. Salt.

               We need stability.


AILI points to the mercenaries.


                         AILI

               That’s not stability. That’s a leash.


The Mercenary Captain shifts his weight.


The Envoy speaks softly.


                         ENVOY

               She is afraid.


AILI laughs once — sharp.


                         AILI

               I’m not afraid of you.

               I’m afraid of them believing you.


The room goes still.


NYARMA steps forward for the first time.


                         NYARMA

               In winter, the Wendol took bodies.

               In spring, these men will take names.


A hush.


Roukkа looks at the Envoy, then away.


                         ROUKKA

               The treaty stands.


AILI’s face changes — not anger.


Decision.


                         AILI

               Then I won’t.


She turns and walks out.


No one stops her.


But everyone watches.


CUT TO:


15. EXT. COAST RIDGE — NIGHT


Wind. Stars.


AILI stands alone. NYARMA approaches.


                         NYARMA

               You just became a problem.


                         AILI

               I was born one.


NYARMA sits beside her, slow.


                         NYARMA

               They will come for you.


                         AILI

               They can try.


A beat.


                         NYARMA

               You burned a myth once.

               Now you’ll burn a system?


AILI looks down at the harbor lights — southern campfires.


                         AILI

               I won’t burn it.

               I’ll starve it.


NYARMA’s eyes gleam.


                         NYARMA

               Then you’ll need people.


AILI nods.


                         AILI

               I know.


CUT TO:


16. INT. SMALL HUT — NIGHT


AILI meets with SALLA and three others — fishermen, a young mother, an old boatman.


No fire. Whispered voices.


AILI lays out a simple plan on the floor with pebbles.


                         AILI

               They’re counting us.

               We stop being countable.


                         BOATMAN

               We can’t fight mercenaries.


                         AILI

               We don’t.

               We move food.

               We move people.

               We move truth.


Salla looks terrified.


                         SALLA

               And if they punish us?


AILI looks at the mother holding a sleeping child.


                         AILI

               They will punish us anyway.

               The question is: for what?


A long silence.


The old boatman nods.


                         BOATMAN

               Tell us where to put the fish.


CUT TO:


17. EXT. STOREHOUSE — NIGHT


Quiet.


Two mercenaries stand guard, bored.


Inside — barrels stacked, stamped with seals.


A small SHADOW moves near the back — a child slipping between walls.


A hand reaches through a crack, pulls out a plug.


Fish oil drips.


A scent line.


Outside, a dog sniffs, confused.


The child disappears.


CUT TO:


18. EXT. SOUTHERN CAMP — DAWN


The Envoy wakes to shouting.


A clerk runs in.


                         CLERK

               Stores spoiled.

               Barrels emptied.

               Seals intact.


The Envoy’s eyes narrow.


                         ENVOY

               Clever.


He looks out toward the village.


                         ENVOY (CONT’D)

               She’s teaching them.


The Mercenary Captain enters, grim.


                         MERCENARY CAPTAIN

               Want her arrested?


The Envoy considers.


                         ENVOY

               Not yet.

               First we make her unpopular.


He turns back to his map.


                         ENVOY (CONT’D)

               Raise quotas.

               Blame the losses.

               Call it sabotage.


The Captain smiles.


                         MERCENARY CAPTAIN

               That will hurt children.


The Envoy doesn’t look up.


                         ENVOY

               Children are persuasive.


CUT TO BLACK.

FADE IN:

19. EXT. VILLAGE — DAY

The market is thinner now.

Less fish. Smaller baskets. Eyes on the ground.

A PRIEST reads from a wooden tablet as MERCENARIES stand behind him.

                         PRIEST
               Due to recent sabotage,
               quotas are increased.
               Noncompliance is refusal of order.

A murmur—fear, anger, hunger.

A MAN steps forward.

                         MAN
               We can’t meet this.

The Mercenary Captain nods once.

Two guards seize the man.

                         MAN (CONT’D)
               I have children—

The Captain cuts him off with a gesture.

                         MERCENARY CAPTAIN
               Then you should have thought of them
               before disorder.

The man is dragged away.

AILI watches from the edge of the crowd.

NYARMA stands beside her, unreadable.

                         AILI
               This is how it starts.

                         NYARMA
               This is how it always starts.

CUT TO:

20. INT. HOLDING SHED — NIGHT

Dark. Damp. A dozen VILLAGERS sit bound.

The man from the market is among them, shaking.

A guard opens the door. Light spills in.

                         GUARD
               Two of you.

The man and a WOMAN are pulled to their feet.

The door SLAMS.

Inside, silence.

                         VILLAGER
               They won’t kill us.

No one answers.

CUT TO:

21. EXT. TREE LINE — NIGHT

Torchlight.

The two prisoners are marched through snow.

Ahead: a crude WENDOL MASK nailed to a tree.

A DRUM lies beneath it.

The woman stares.

                         WOMAN
               That’s not—

The Mercenary Captain steps forward.

                         MERCENARY CAPTAIN
               Say nothing.

He gestures.

A guard STRIKES the drum once.

THUMP.

From the shadows, MASKED FIGURES emerge.

Not Wendol.

Mercenaries wearing skins.

The prisoners realize too late.

                         MAN
               Please—

A blade flashes.

CUT TO BLACK.

---

22. EXT. VILLAGE — MORNING

Bodies found at the forest edge.

Mutilated. Ritualized.

The drum left behind.

The Envoy surveys the scene, grave.

Villagers gather—horrified.

                         ENVOY
               The Wendol have returned.

Gasps. Whispers. Old terror rising.

AILI pushes forward.

                         AILI
               This is a lie.

The Envoy turns to her gently.

                         ENVOY
               You always say that.
               And people keep dying.

NYARMA kneels by a body.

She touches the wound. Smells the blood.

Her face hardens.

                         NYARMA
               Iron blade.
               Southern cut.

The Mercenary Captain steps closer.

                         MERCENARY CAPTAIN
               Careful.

                         NYARMA
               You want us afraid.
               Not informed.

The Envoy raises a calming hand.

                         ENVOY
               Enough.
               We’ll increase patrols.
               For everyone’s safety.

He looks directly at AILI.

                         ENVOY (CONT’D)
               Including yours.

CUT TO:

23. INT. LONGHOUSE — DAY

The village fractures.

Some shout for protection.

Others look at AILI with doubt.

                         ROUKKA
               We can’t deny what we saw!

                         AILI
               You saw a story placed on bodies.

                         ROUKKA
               You weren’t there.

                         AILI
               I was.

Silence.

A WOMAN speaks—quiet, broken.

                         WOMAN
               My sister is dead.
               I don’t care who did it.
               I want it to stop.

AILI absorbs that.

                         AILI
               It stops when we stop believing them.

Roukkа shakes his head.

                         ROUKKA
               You’re tearing us apart.

                         AILI
               No.
               They are.

Roukkа turns away.

                         ROUKKA
               I’m authorizing the patrols.

The Mercenaries step forward.

AILI realizes she has lost the room.

CUT TO:

24. EXT. SHORE — DUSK

AILI meets ISAAC quietly near moored boats.

                         ISAAC
               You’re losing.

                         AILI
               I know.

                         ISAAC
               Leave.
               While you still can.

AILI looks at him.

                         AILI
               And do what?
               Become a story?

ISAAC lowers his voice.

                         ISAAC
               I signed the transport orders.

                         AILI
               For who?

ISAAC hesitates.

                         ISAAC
               Dissidents.
               “For their protection.”

AILI’s eyes harden.

                         AILI
               Including me.

ISAAC nods once.

                         ISAAC
               I tried to delay it.

                         AILI
               You helped them.

ISAAC flinches.

                         ISAAC
               I thought I could soften it.

                         AILI
               You can’t soften teeth.

She turns to leave.

                         ISAAC
               Aili—

                         AILI
               Decide who you are.

CUT TO:

25. INT. ISAAC’S TENT — NIGHT

Isaac sits alone, staring at ledgers.

Names. Numbers. Destinations.

He takes a knife.

Hesitates.

Then scratches out a column.

Destinations erased.

He exhales, shaking.

CUT TO:

26. EXT. DOCKS — NIGHT

AILI and NYARMA load a small boat silently.

Others join—families, bundles, children.

No torches.

No words.

                         NYARMA
               Once we go,
               we don’t come back.

                         AILI
               We were never meant to.

They push off.

From the ridge above, MERCENARIES watch.

The Mercenary Captain turns to a runner.

                         MERCENARY CAPTAIN
               Let them go.

                         RUNNER
               The Envoy—

                         MERCENARY CAPTAIN
               Let fear chase them.
               It’s cheaper.

CUT TO:

27. EXT. FOREST — DAWN

The displaced move inland.

Cold. Exhausted.

A child looks back toward the coast.

                         CHILD
               Are the Wendol there?

AILI kneels.

                         AILI
               No.

                         CHILD
               Then why did we leave?

AILI searches for an answer.

NYARMA answers instead.

                         NYARMA
               Because monsters don’t always
               wear masks.

The group moves on.

CUT TO:

28. INT. SOUTHERN ENVOY’S TENT — DAY

The Envoy listens to reports.

                         CLERK
               Opposition scattered.
               Routes secured.

                         ENVOY
               Excellent.

                         CLERK
               What of Aili?

The Envoy smiles thinly.

                         ENVOY
               Exile turns heroes into rumors.

He rolls up the map.

                         ENVOY (CONT’D)
               And rumors don’t vote.

CUT TO:

29. EXT. COAST — SUNSET

Southern banners wave over empty ground.

Warehouses full.

Docks quiet.

The Envoy stands alone.

The Mercenary Captain approaches.

                         MERCENARY CAPTAIN
               It’s done.

                         ENVOY
               Good.

A beat.

                         MERCENARY CAPTAIN
               And if she comes back?

The Envoy looks at the horizon.

                         ENVOY
               Then she’ll be a myth.
               And myths are easy to kill.

CUT TO BLACK.

---

30. EXT. INLAND RIDGE — NIGHT

AILI’s group camps without fire.

Scattered. Silent.

AILI stands watch.

NYARMA joins her.

                         NYARMA
               You lost.

                         AILI
               No.

She looks out at the dark.

                         AILI (CONT’D)
               I refused to win their way.

NYARMA nods.

                         NYARMA
               Then this will outlast them.

A distant DRUM echoes faintly.

Not real.

Memory.

AILI closes her eyes.

                         AILI
               That’s the danger.
               Even when we escape—
               the story follows.

FADE OUT.

TITLE CARD:
**END OF FILM II**

THE LAW OF TEETH

Dialogue-Enriched Screenplay


FADE IN: ACT I

1. EXT. KVEN COAST — DAY

New ships. Southern colors. Too clean.

AILI watches from a ridge. NYARMA carves driftwood beside her.

NYARMA When sails multiply, so do excuses. AILI They never come hungry. That’s how you know they’re dangerous.

Below, the SOUTHERN SHIP beaches.

MERCENARIES step off in formation.


2. EXT. SHORELINE — CONTINUOUS

THE ENVOY approaches, smiling with professional warmth.

ENVOY Aili of the coast. Your reputation reached us early. AILI That usually means trouble followed it. ENVOY Order, actually. Trade requires predictability.

A CLERK unfurls parchment.

ENVOY (CONT’D) Protection of routes. Unified measures. Shared faith, if desired. AILI And if not desired?

The Envoy smiles—gentle, sharp.

ENVOY Then we help you desire it.

Nyarma stops carving.


3. INT. LONGHOUSE — NIGHT

Firelight. Maps. Southern ink on northern wood.

ENVOY Your land frightened merchants. Stories travel faster than goods. AILI Those stories were lies. Told by hungry men in bad winters. ENVOY Hunger explains much. It doesn’t reassure investors.

Murmurs.

ENVOY (CONT’D) Sign the treaty. The south forgets your monsters. AILI And if we don’t? ENVOY Then everyone remembers them.
--- ### 4. EXT. STOREHOUSE — NIGHT A RAID. Fast. Professional. A DRUM sounds once. THUMP. Steel flashes. A guard drops. --- ### 5. EXT. VILLAGE — MORNING Bodies. Shock. The Envoy surveys with solemnity. ENVOY This is exactly what we feared. AILI You staged this. ENVOY I didn’t. But I will respond to it. AILI With soldiers. ENVOY With safety. Southern banners rise. --- ### 6. INT. ISAAC’S TENT — DAY Ledgers. Weights. Ink. ISAAC Iron shipments stop without them. AILI Then we’ll remember how to live without iron. ISAAC And when winter comes? AILI Winter always comes. Isaac looks away. --- ### 7. EXT. MARKET SHORE — DAY TOKENS distributed. FOOD weighed. A WOMAN protests. WOMAN My net tore. I missed the count. A MERCENARY grabs her. MERCENARY CAPTAIN Then you missed the law. AILI Law isn’t a net. You can’t let people fall through it. MERCENARY CAPTAIN Law is a fence. It keeps order in. AILI Or cages it. The Captain smiles thinly. --- ```screenplay ACT II

8. EXT. TREE LINE — NIGHT

Two PRISONERS marched.

A WENDOL MASK nailed to a tree.

The DRUM beneath it.

PRISONER This isn’t right

THUMP.

Mercenaries in skins emerge.

Steel flashes.

CUT TO BLACK.


9. EXT. FOREST EDGE — MORNING

Bodies displayed.

ENVOY The Wendol have returned. NYARMA No. Fear has been dressed up.

She kneels, examines a wound.

NYARMA (CONT’D) Southern steel. Clean cut. No ritual. MERCENARY CAPTAIN Be careful, old woman. NYARMA I am. That’s why I know the difference.

10. INT. LONGHOUSE — DAY

The village fractures.

ROUKKA addresses the room.

ROUKKA We can’t fight trade. We can’t fight hunger. We can’t fight law. AILI Law that eats children isn’t law. It’s a mouth. ROUKKA And what’s your answer? Chaos? AILI Choice.

The room murmurs—uncertain.


11. EXT. SHORE — DUSK

Isaac and Aili speak quietly.

ISAAC They’re planning relocations. AILI Deportation. ISAAC They call it protection. AILI They always do. ISAAC Leave. While they still need you alive. AILI I won’t survive their way.

12. INT. ENVOY’S TENT — NIGHT

ENVOY She’s convincing. That’s the problem. MERCENARY CAPTAIN Want her arrested? ENVOY Martyrs are expensive. Hunger is cheaper.

13. EXT. VILLAGE — DAY

Quotas announced.

MAN We can’t meet this. MERCENARY CAPTAIN Then you’ll learn. MAN I have children— MERCENARY CAPTAIN All men do. Not all men obey.

He is taken.

Aili watches—fury held in check.


14. INT. SMALL HUT — NIGHT

Aili with families.

AILI They’re counting us. Once counted, we’re owned. BOATMAN And if we refuse? AILI Then we disappear. Together.

Silence.

Nods.


15. EXT. STOREHOUSE — NIGHT

Children loosen barrel plugs.

Fish oil spills.

Seals intact.


16. INT. ENVOY’S TENT — DAWN

CLERK Stores ruined. ENVOY Sabotage? CLERK No. Neglect.

The Envoy smiles faintly.

ENVOY Clever woman. MERCENARY CAPTAIN Arrest her? ENVOY Raise quotas. Let the village punish her for us.

ACT III

17. EXT. SOUTHERN CAMP — DAWN

Names read.

CLERK Salla. Three children.

Salla looks at Aili.

Aili nods.

AILI Tonight.

18. INT. ISAAC’S TENT — MORNING

ENVOY Resistance is thinning. ISAAC Hunger does that. ENVOY You helped thin it. ISAAC I counted routes. You counted people. ENVOY Same skill. Different language.

Isaac looks sick.


19. EXT. FISHING SHORE — NIGHT

Silent evacuation.

A child cries.

A horn sounds.

Stillness.

AILI If they see you— keep going.

Boats slip away.


20. INT. ENVOY’S TENT — NIGHT

MERCENARY CAPTAIN She’s evacuating them. ENVOY Good. MERCENARY CAPTAIN That’s not victory. ENVOY Victory is quiet.

21. EXT. INLAND MARSH — DAWN

Refugees wade through water.

OLD MAN Where are we going? NYARMA Somewhere they can’t name.

22. INT. ISAAC’S TENT — DAY

Isaac burns a ledger page.

ISAAC I’m done counting.

23. EXT. COAST RIDGE — DAY

Warehouses full.

No villagers.

MERCENARY CAPTAIN We won. ENVOY Of course. MERCENARY CAPTAIN Then why does it feel— ENVOY Because power prefers witnesses.

24. EXT. FOREST CLEARING — NIGHT

Aili and Nyarma.

NYARMA They’ll turn you into a story. AILI Let them. Stories starve eventually.

25. INT. ADMIN HALL — DAY

ENVOY Northern routes stabilized.

Applause.

Isaac does not clap.


26. EXT. NORTHERN COAST — SUNSET

Banners snap.

Empty land.

A ledger page blows away.


27. EXT. HIDDEN COVE — DAWN

Refugees arrive.

CHILD Did we lose?

Aili kneels.

AILI No. We refused to be eaten.

Sunrise.


FADE OUT. TITLE CARD: THE LAW OF TEETH They conquered the land. No one was left to rule.

THE LAW OF TEETH

ACT II — Dialogue Enriched


ACT II

8. EXT. TREE LINE — NIGHT

Snow drifts through torchlight.

TWO PRISONERS are marched forward, hands bound.

Ahead: a WENDOL MASK nailed to a pine. Beneath it, a DRUM half-buried in snow.

The PRISONERS stop.

PRISONER #1 This isn’t right. Wendol don’t—

A MERCENARY slams the butt of his spear into the man’s ribs.

MERCENARY Quiet.

The Mercenary Captain steps forward, calm.

MERCENARY CAPTAIN Fear works better when it sounds familiar.

He nods.

A guard strikes the drum.

THUMP.

From the darkness, FIGURES emerge wearing skins and crude masks.

Steel flashes.

The prisoners do not scream long.

Snow absorbs everything.

CUT TO BLACK.


9. EXT. FOREST EDGE — MORNING

Bodies laid out deliberately.

Ritualized. Displayed.

Villagers gather, horrified.

The ENVOY stands among them, solemn.

ENVOY I hoped never to be right about this. AILI You staged it.

The Envoy turns, genuinely regretful.

ENVOY I responded to it. That’s the difference that matters.

NYARMA kneels, examining a wound.

NYARMA This blade is southern. Too clean. MERCENARY CAPTAIN Old woman— NYARMA I buried Wendol. They cut to terrify. This cuts to finish.

The crowd murmurs.

The Envoy raises a hand.

ENVOY Fear makes people see patterns where none exist.

He looks at Aili.

ENVOY (CONTD) Or deny them when theyre obvious.

10. INT. LONGHOUSE — DAY

Tension fractures the room.

ROUKKA addresses the gathering.

ROUKKA We are traders now. Not hunters. We live by routes and rules. AILI Rules that require blood are just violence that learned to read. ROUKKA And what do you offer? Stories? Defiance? AILI Memory. ROUKKA Memory doesn’t feed children. AILI Neither does obedience.

Voices rise.

VILLAGER My brother is dead! ANOTHER I want it to stop!

Aili absorbs this.

AILI So do they. By making you afraid enough to give them everything.

Silence.

The Mercenary Captain watches, amused.


11. EXT. SHORE — DUSK

Wind off the water.

Isaac and Aili stand apart from the village.

ISAAC You’re losing them. AILI No. They’re being cornered. ISAAC That’s worse. Corners make people desperate. AILI Or brave.

Isaac exhales.

ISAAC Transport orders are drafted. Families marked for relocation. AILI Deportation. ISAAC They won’t call it that. They never do. AILI And you? ISAAC I count. That’s what I do. AILI Then stop.

Isaac cannot answer.


12. INT. ENVOY’S TENT — NIGHT

Warm. Orderly.

The Envoy pours wine.

ENVOY She’s dangerous. MERCENARY CAPTAIN Then remove her. ENVOY No. Martyrs feed movements. MERCENARY CAPTAIN And hunger? ENVOY Hunger feeds compliance.

The Envoy studies the map.

ENVOY (CONT’D) Raise quotas. Blame her resistance. Let the village discipline itself.

The Captain smiles.


13. EXT. VILLAGE — DAY

A CLERK reads new quotas.

CLERK Failure to comply will be recorded as refusal.

A MAN steps forward, shaking.

MAN We gave everything last time. MERCENARY CAPTAIN Then you’ll give hunger next. MAN I have children— MERCENARY CAPTAIN So do we all. Some of us just obey.

The man is seized.

AILI steps forward.

AILI This is punishment. MERCENARY CAPTAIN This is education.

The crowd looks away.


14. INT. SMALL HUT — NIGHT

Low light. Close bodies.

Families listen to Aili.

AILI They are counting us. Names. Stores. Bodies. WOMAN If we run, they hunt us. AILI Not if we disappear correctly. BOATMAN That’s madness. AILI It’s how the Wendol survived. Before fear ate them.

Silence.

AILI (CONT’D) We don’t fight. We move. Quietly. Together.

Slow nods.


15. EXT. STOREHOUSE — NIGHT

Children work silently.

One hesitates.

CHILD Will they beat us? OLDER CHILD Only if they notice.

Oil leaks.

Barrels rot.

Seals untouched.


16. INT. ENVOY’S TENT — DAWN

CLERK Supplies spoiled. No breach. No theft. ENVOY Of course. MERCENARY CAPTAIN Arrest her. ENVOY No. Increase quotas again. MERCENARY CAPTAIN That will starve them. ENVOY Hunger teaches faster than steel.

The Envoy drinks.


17. EXT. VILLAGE — DAY

Whispers follow Aili now.

Some avoid her.

A woman hisses.

WOMAN This is your fault.

Aili stops.

AILI No. This is what happens when fear chooses a mouth.

The woman turns away.


18. EXT. RIDGE ABOVE COAST — NIGHT

Aili and Nyarma watch the harbor lights.

NYARMA They’re turning you into a cause. AILI Good. Causes move people. NYARMA They also bury them.

Aili nods.

AILI That’s why we leave first.

They watch the sea.

CUT TO ACT III.

THE LAW OF TEETH

ACT III — Dialogue Enriched


ACT III

19. EXT. SOUTHERN CAMP — DAWN

Cold light. Wagons aligned with brutal neatness.

CLERKS read from tablets. MERCENARIES stand ready.

CLERK Jorma of the east nets. Salla, daughter of Mikko. Three children.

SALLA steps forward, clutching her youngest.

Her eyes search the crowd.

AILI watches from the edge, half-hidden.

Their eyes meet.

Aili gives a small, steady nod.

Salla swallows and steps out of line.

MERCENARY You’re listed. SALLA I know.

She keeps moving.

The Mercenary hesitates—then lets her pass.

AILI exhales slowly.

AILI Tonight.

20. INT. ISAAC’S TENT — MORNING

Ledgers stacked neatly.

ISAAC studies transport lists.

The ENVOY enters without knocking.

ENVOY Resistance is thinning. ISAAC Hunger does that. ENVOY Hunger reveals priorities.

Isaac looks up.

ISAAC You’re starving families. ENVOY I’m teaching them scale. Empires don’t move at the speed of mercy.

Isaac clenches his jaw.

ISAAC You asked me to count routes. Not lives. ENVOY Lives are routes. Once you learn how to read them.

Isaac looks down at the names.

ISAAC Aili will disappear. ENVOY She already is. People stop listening once survival starts whispering.

The Envoy turns to leave.

ENVOY (CONT’D) Choose carefully, Isaac. Neutral men are remembered as accomplices.

21. EXT. FISHING SHORE — NIGHT

Low tide. Black water.

Boats are pulled down quietly.

Families move with practiced silence.

NYARMA directs with gestures.

NYARMA No fires. No names. No songs.

A CHILD stumbles, begins to cry.

The mother freezes.

AILI kneels.

AILI If they hear us, we keep walking.

The child presses his face into her shoulder.

A distant HORN sounds from the southern camp.

Everyone freezes.

The horn fades.

AILI (CONT’D) Go.

Boats push off one by one, swallowed by darkness.


22. EXT. SOUTHERN CAMP — NIGHT

Alarmed murmurs.

A CLERK runs to the MERCENARY CAPTAIN.

CLERK Entire households missing. Boats gone.

The Captain scans the dark shore.

MERCENARY CAPTAIN This isn’t panic. This is planning.

He turns sharply.

MERCENARY CAPTAIN (CONT’D) Wake the Envoy.

23. INT. ENVOY’S TENT — NIGHT

The Envoy listens calmly.

MERCENARY CAPTAIN She’s evacuating them. ENVOY Of course she is. MERCENARY CAPTAIN Orders?

The Envoy considers the map.

ENVOY Let them go. MERCENARY CAPTAIN We can still catch— ENVOY No. Empty land doesn’t rebel. Hungry refugees do.

A beat.

ENVOY (CONT’D) Burn the transport lists. Declare compliance. Raise banners.

24. EXT. INLAND MARSH — DAWN

Mist coils around reeds.

The displaced wade through cold water.

Children carried high.

An OLD MAN stumbles.

NYARMA steadies him.

OLD MAN Where are we going? NYARMA Somewhere they can’t count us.

AILI scans the horizon.

AILI We split at the ridge. Rejoin in three days.

Murmurs of fear.

AILI (CONT’D) They can’t rule what they can’t find.

Groups peel away, dissolving into landscape.


25. INT. ISAAC’S TENT — DAY

Isaac stares at ledgers.

Names. Numbers. Destinations.

He tears out a page.

Hesitates.

Then burns it.

ISAAC (quiet) Choose.

Smoke curls upward.


26. EXT. COAST RIDGE — DAY

The ENVOY and MERCENARY CAPTAIN overlook the harbor.

Warehouses full.

No villagers.

MERCENARY CAPTAIN We won. ENVOY Yes. MERCENARY CAPTAIN Then why does it feel like we conquered a ghost? ENVOY Because conquest prefers witnesses. Silence is unsettling.

The Envoy turns away.


27. INT. ADMINISTRATION HALL — DAY

Formal proclamation.

ENVOY By order of trade and peace, the northern routes are stabilized.

Applause echoes.

ISAAC stands at the back.

He does not clap.


28. EXT. FOREST CLEARING — NIGHT

AILI’s group camps without fire.

Scattered silhouettes.

NYARMA sits beside Aili.

NYARMA They’ll tell stories. AILI Let them. Stories are lighter than chains. NYARMA They’ll blame you. AILI Then they won’t blame each other.

Nyarma studies her.

NYARMA You erased yourself. AILI No. I erased their target.

29. EXT. NORTHERN COAST — SUNSET

Southern banners snap in the wind.

Warehouses locked.

No smoke.
No voices.

A single LEDGER PAGE slips loose.

Blown inland.


30. EXT. HIDDEN INLAND COVE — DAWN

Small boats arrive quietly.

Children disembark, shivering.

One looks back toward the coast.

CHILD Did we lose?

AILI kneels, eye level.

AILI No. We refused to be eaten.

The sun crests the ridge.

Light spills across open land.


FADE OUT. TITLE CARD: THE LAW OF TEETH They conquered the land. No one was left to rule.

FADE IN:

FILM III — ACT I  
EATERS OF HISTORY

1. EXT. SILK ROAD OUTSKIRTS — DAY

Wind over sand. Bells on camels. Heat haze.

A CARAVAN snakes across the horizon.

At its center rides YUSUF IBN RASHID (early 30s), Persian scholar, alert eyes, ink-stained fingers.

He writes while riding.

                         GUIDE
               You should not write while moving.
               You’ll lose letters.

                         YUSUF
               Letters lost in motion
               tell more truth than letters at rest.

The Guide squints at him.

                         GUIDE
               You scholars love danger
               as long as it’s theoretical.

Yusuf smiles faintly.

CUT TO:

2. EXT. CARAVAN FIRE — NIGHT

The caravan rests.

Men eat. Stories loosen tongues.

A TRADER gestures animatedly.

                         TRADER
               In the far north—
               past ice and trees—
               there are people who eat the dead.

Others nod eagerly.

                         TRADER #2
               Not the dead.
               The enemy.
               They believe strength passes through teeth.

Yusuf looks up, intrigued.

                         YUSUF
               You have seen this?

                         TRADER
               No.
               But my cousin’s wife heard it from a man
               who lost two fingers.

Laughter.

Yusuf writes anyway.

                         YUSUF (V.O.)
               “North of the forests,
               a people whose hunger
               blurs the line between ritual and survival…”

He pauses. Rewrites.

                         YUSUF (V.O.)
               “Monsters.”

CUT TO:

3. EXT. CASPIAN SHORE — DAY

Cold replaces heat.

The caravan disperses.

Yusuf boards a SMALL SHIP heading north.

The CAPTAIN eyes him.

                         CAPTAIN
               You won’t like what you find.

                         YUSUF
               I rarely do.

CUT TO:

4. EXT. NORTHERN TRADING POST — DAY

Rough timber. Smoke. Snow patches.

Yusuf steps onto frozen ground.

A MARKET buzzes with traders from many lands.

He listens.

                         NORSE TRADER
               They drum at night.
               So the fear arrives before the knives.

                         SLAV TRADER
               They wear beasts.
               Bears. Wolves.

                         FINNISH TRADER
               They were people once.

Yusuf turns sharply.

                         YUSUF
               Once?

The trader shrugs.

                         FINNISH TRADER
               Stories change when winters stack up.

CUT TO:

5. INT. TRADING POST LONGHOUSE — NIGHT

Yusuf sits with OLD KVEN MEN and WOMEN.

Firelight flickers across faces carved by time.

                         YUSUF
               Tell me of the Wendol.

An OLD WOMAN snorts.

                         OLD WOMAN
               Which ones?

Yusuf blinks.

                         YUSUF
               There is more than one?

The old woman exchanges looks with others.

                         OLD WOMAN
               There was hunger.
               There were masks.
               There were lies.
               Pick which you want.

Yusuf hesitates—then writes.

                         YUSUF
               All of them.

The old woman studies him.

                         OLD WOMAN
               That’s how stories die.

CUT TO:

6. EXT. FOREST EDGE — DAY

Yusuf walks with a YOUNG GUIDE.

The forest looms—old, dense.

                         GUIDE
               People don’t go far in.
               Not anymore.

                         YUSUF
               Because of the Wendol?

The Guide shakes his head.

                         GUIDE
               Because of memories.

CUT TO:

7. EXT. ABANDONED SETTLEMENT — DAY

Collapsed huts. Moss-covered posts.

Yusuf kneels, touches a carved spiral on a rotting beam.

                         YUSUF
               This mark—
               what does it mean?

The Guide shrugs.

                         GUIDE
               Warning.
               Door.
               Curse.
               Depends who’s hungry.

Yusuf sketches it carefully.

CUT TO:

8. INT. TEMPORARY SHELTER — NIGHT

Yusuf studies his notes.

Contradictions everywhere.

- *They ate people.*
- *They were driven north.*
- *They were us.*
- *They were beasts.*

He crosses out lines.

Writes new ones.

                         YUSUF (V.O.)
               “They were not men,
               but something formed by winter itself…”

He stops.

His hand trembles slightly.

CUT TO:

9. EXT. WENDOL DESCENDANT CAMP — NIGHT

Firelight.

A SMALL GROUP—thin, scarred, human—eat quietly.

Yusuf watches from a distance, unseen.

An ELDER speaks softly to CHILDREN.

                         ELDER
               Once we wore masks
               so others would not follow.

                         CHILD
               Did it work?

                         ELDER
               Yes.
               Too well.

Yusuf listens—stricken.

CUT TO:

10. INT. YUSUF’S TENT — NIGHT

Yusuf cannot sleep.

He rewrites.

Simplifies.

Erases names.

                         YUSUF (V.O.)
               “They are called Wendol.
               They dwell beyond law.
               They consume the dead
               and wear the skins of beasts…”

He stops.

Stares at the page.

                         YUSUF
               Forgive me.

CUT TO:

11. EXT. NORTHERN POST — DAWN

Yusuf prepares to leave.

The OLD WOMAN from before watches him pack.

                         OLD WOMAN
               Did you learn something?

Yusuf hesitates.

                         YUSUF
               I learned too much.

                         OLD WOMAN
               And what will you tell?

Yusuf looks north—forest, fog, silence.

                         YUSUF
               Something people will remember.

The old woman sighs.

                         OLD WOMAN
               Then you didn’t listen.

CUT TO:

12. EXT. RIVER — DAY

Yusuf travels south again.

His manuscript grows thicker.

Cleaner.

More terrifying.

As he writes, his words OVERLAY the landscape:

                         YUSUF (V.O.)
               “They drum so fear arrives before death.
               They eat the flesh of enemies.
               They are not men as we know them…”

The river flows on, indifferent.

CUT TO:

13. INT. SCRIBAL HALL — YEARS LATER — DAY

Yusuf, older now, reads aloud.

MEN listen, rapt.

                         YUSUF
               …and thus, no peace can be made with them.

Applause.

Admiration.

Yusuf bows slightly.

But his eyes betray regret.

CUT TO:

14. INT. COPYING ROOM — NIGHT

SCRIBES copy Yusuf’s text.

Mistakes creep in.

One adds a phrase.

                         SCRIBE
               This part is unclear.

                         MASTER SCRIBE
               Then make it clearer.

He adds:

                         MASTER SCRIBE (CONT’D)
               “They are demons.”

CUT TO:

15. EXT. NORTHERN SEA — DAWN

Mist rolls over dark water.

LONGSHIPS emerge—silent, purposeful.

A NORSE VOICE (V.O.), curious, confident:

                         VOICE
               They call them Wendol.

The ships cut through fog.

DRUMS begin—real this time.

Not ritual.

Oars.

THUMP. THUMP. THUMP.

CUT TO BLACK.

END OF ACT I.
FADE IN:

FILM III — ACT II  
THE MYTH HARDENS

16. INT. SCRIBAL HALL — DAY

Light through lattice windows.

YUSUF, now respected, sits before a semicircle of OFFICIALS, CLERICS, and MERCHANT PATRONS.

His manuscript lies open.

                         PATRON
               Your account spreads quickly.
               It clarifies the north.

                         YUSUF
               Clarifies—or simplifies?

A cleric smiles thinly.

                         CLERIC
               People don’t travel for nuance.

A murmur of approval.

                         OFFICIAL
               The empire needs clean edges.
               Monsters make borders understandable.

Yusuf absorbs that.

CUT TO:

17. INT. YUSUF’S STUDY — NIGHT

Stacks of copies. Notes pinned with string.

Yusuf rereads an early draft—messy, humane.

He compares it to the current version—tight, brutal.

He crosses out a paragraph about exile and famine.

Keeps the line about cannibalism.

His hand pauses.

He does not undo it.

CUT TO:

18. EXT. MARKET SQUARE — DAY

A PUBLIC READING.

Yusuf stands on a small platform.

A CROWD gathers—fascinated.

                         YUSUF
               They wear the skins of beasts
               so they may abandon mercy.

Gasps.

                         YUSUF (CONT’D)
               They eat the fallen
               so fear survives even victory.

The crowd leans in.

A CHILD stares—terrified, thrilled.

Yusuf notices.

For a heartbeat, he falters.

Then continues.

CUT TO:

19. INT. MERCHANT COUNCIL — NIGHT

Maps on a table.

Routes marked red—AVOID.

                         MERCHANT
               We reroute south.
               No reason to risk men to myths.

                         CAPTAIN
               My sailors swear they heard drums.

                         MERCHANT
               Good.
               Fear keeps them sober.

Yusuf listens from the side.

                         YUSUF
               You know the drums are oars.

The Merchant smiles.

                         MERCHANT
               Does it matter?

Yusuf has no answer.

CUT TO:

20. EXT. NORTHERN BORDER TOWN — DAY

A fortified outpost.

A BANNER flaps—warning sign with crude drawings:
BONES. MASKS. TEETH.

A COMMANDER addresses SOLDIERS.

                         COMMANDER
               No prisoners.
               No parley.
               These are not men.

Yusuf watches, sickened.

CUT TO:

21. INT. YUSUF’S TENT — NIGHT

Yusuf writes a letter.

Stops.

Tears it up.

Starts another.

                         YUSUF (V.O.)
               “I fear my words have become tools.”

He stops again.

Burns the page.

Keeps the book.

CUT TO:

22. EXT. FOREST CLEARING — NIGHT

WENDOL DESCENDANTS flee—families, bundles.

Shouts behind them.

ARMED MEN approach with torches.

                         SOLDIER
               By order of the route law!

A woman stumbles.

A man turns to help—

An arrow drops him.

The others scatter.

From a distance, YUSUF watches—frozen.

He does not intervene.

CUT TO:

23. INT. YUSUF’S STUDY — LATE NIGHT

Yusuf shakes, alone.

He opens his manuscript.

Adds a marginal note—small, almost invisible:

                         YUSUF (V.O.)
               “Some say these stories were once men.”

He closes the book.

The note is buried.

CUT TO:

24. INT. SCRIBE WORKROOM — DAY

A YOUNG SCRIBE copies Yusuf’s work.

He omits the marginal note.

                         YOUNG SCRIBE
               It slows the pace.

The MASTER SCRIBE nods.

                         MASTER SCRIBE
               Fear should move quickly.

CUT TO:

25. EXT. TRAVELING THEATER — NIGHT

A STORYTELLER performs for a crowd.

He wears a crude BEAR MASK.

                         STORYTELLER
               They ate the brave first!

The crowd roars.

Coins are thrown.

Yusuf watches from the edge—anonymous.

The Storyteller bows.

                         STORYTELLER (CONT’D)
               Monsters!

The word lands like a hammer.

CUT TO:

26. INT. SCHOLAR’S CHAMBER — NIGHT

Yusuf packs.

He hesitates over his earliest notes.

Truthful. Confused. Human.

He leaves them behind.

Takes only the finished manuscript.

CUT TO:

27. EXT. ROAD SOUTH — DAWN

Yusuf rides away.

Behind him, the north recedes into mist.

                         YUSUF (V.O.)
               “History remembers what travels well.”

CUT TO:

28. INT. COURT HALL — YEARS LATER — DAY

Older now, YUSUF reads before NOBLES.

The room is grand.

                         YUSUF
               …and thus they are enemies of all law.

Applause.

The NOBLES nod—satisfied.

Yusuf bows.

His face is hollow.

CUT TO:

29. EXT. NORTHERN SHORE — SAME

A contrasting image:

Children play by the water—descendants of Kven and Wendol alike.

They laugh.

No masks.

No drums.

The world Yusuf wrote about no longer exists.

CUT TO:

30. INT. LIBRARY — NIGHT

Yusuf wanders rows of shelves.

He finds his work—copied, titled, embellished.

He opens to a random page.

                         YUSUF (V.O.)
               “They are demons.”

He closes the book.

Places it back carefully.

                         YUSUF
               (whisper)
               I fed them well.

FADE OUT.

TITLE CARD:
**ACT II — END**
FADE IN:



EATERS OF HISTORY

Film III – Act III

(Polished screenplay draft)


FADE IN: ACT III — THE BIRTH OF THE MONSTER

31. INT. LIBRARY — NIGHT

Endless shelves. Oil lamps gutter softly.

YUSUF IBN RASHID (50s), grey-bearded, scholarly robes worn thin, stands alone.

He removes a leather-bound book from the shelf.

His name is embossed in gold.

He opens it.

Illustrations fill the pages:
BEAR-MEN.
DRUMS.
TEETH.
BODIES IN PIECES.

Yusuf’s eyes flicker.

He turns the page.

YUSUF (V.O.) “They dwell beyond the edge of the world, where law ends and flesh replaces custom.”

Yusuf closes the book carefully.

YUSUF (quiet) That is not what I saw.

The library does not answer.


32. INT. SCRIBE’S CHAMBER — DAY

Bright daylight. Fresh parchment.

A YOUNG SCRIBE copies Yusuf’s text.

A SUPERVISOR watches over his shoulder.

SCRIBE This passage— where he questions their humanity— SUPERVISOR Remove it. SCRIBE But it’s the author’s— SUPERVISOR The author has already spoken.

The Scribe hesitates, then SCRAPES THE WORDS AWAY.


33. EXT. BORDER FORTRESS — DAY

Stone walls. Snow beyond.

ARMORED SOLDIERS assemble.

A COMMANDER addresses them.

COMMANDER These are not men. They eat the dead. They wear beasts. No mercy is possible.

The soldiers nod.

A CART passes behind them.

Inside: BODIES.

Yusuf watches from horseback at a distance.

He turns away.


34. EXT. FOREST CLEARING — NIGHT

Torches flare.

A SMALL CAMP is overrun.

WENDOL DESCENDANTS flee into trees.

A WOMAN falls, shielding a CHILD.

WOMAN Please—

A SOLDIER hesitates, blade raised.

SOLDIER Sir— COMMANDER They would eat us.

The Soldier strikes.

The child screams.

Yusuf watches from the shadows, frozen.


35. INT. YUSUF’S LODGING — NIGHT

A small room.

Yusuf scrubs his hands in a basin.

Again.

Again.

His reflection trembles in the water.

YUSUF I didn’t sharpen the blade. I only named it.

He grips the basin’s edge.


36. EXT. NORTHERN SHORE — DAWN

Mist lifts off cold water.

SURVIVORS — mixed blood, mixed memory — load small boats.

An OLD WOMAN hums softly. Not a song. Just breath.

A CHILD looks back toward the forest.

CHILD Why do they hate us?

The Old Woman considers.

OLD WOMAN Because it’s easier than remembering.

The boats push off.


37. INT. GREAT HALL — DAY

A formal chamber.

NOBLES, CLERICS, and OFFICIALS sit in judgment.

Yusuf stands before them, composed, hollow.

YUSUF They are called Wendol. They are not men as we are men. They come with drums and hunger. And no peace can be made with them.

The hall erupts in approval.

Yusuf bows.

This version is now law.


38. INT. YUSUF’S STUDY — NIGHT

Firelight.

Yusuf unwraps a hidden bundle:
HIS ORIGINAL NOTES.

Messy. Contradictory. Human.

He reads a line written decades earlier.

YUSUF (V.O.) “They wore masks so we would not follow.”

Yusuf closes his eyes.

YUSUF We followed anyway.

He places the papers into the fire.

They burn.

Smoke rises.


39. EXT. COASTAL MONASTERY — DAY

Years later.

Yusuf, now OLD, walks slowly with a cane.

A YOUNG STUDENT walks beside him.

STUDENT Master, is it true? Are the Wendol demons?

Yusuf stops.

Looks out to sea.

YUSUF They were people in a terrible winter. STUDENT But the books— YUSUF The books travel better than the truth.

They walk on.


40. EXT. NORTHERN SEA — DAWN

Fog.

The water moves slowly.

From the mist emerge LONGSHIPS.

Warriors stand at the prow.

A cultured, curious VOICE carries over the image.

VOICE (V.O.) They call them Wendol…

41. EXT. COASTLINE — CONTINUOUS

The ships approach shore.

Shields gleam.

No fear. Only expectation.

VOICE (V.O.) …and they say no man returns unchanged.

The ships cut through the water.

The sound is rhythmic.

THUMP.
THUMP.

Oars.


CUT TO BLACK. SILENCE.

FINAL TITLE CARD

EATERS OF HISTORY

The story was true.
The monster was not.

DIRECT PRELUDE TO
THE 13TH WARRIOR

THE NORTHERN SAGA

A Trilogy Prequel to The 13th Warrior

1. FRANCHISE OVERVIEW

Logline (Trilogy)

Across three generations, the terror of the Wendol transforms from survival myth, to political weapon, to historical legend, revealing how humans manufacture monsters—and how those monsters outlive the truth.

Core Rule (never broken)

  • No supernatural confirmation

  • Everything terrifying is human, strategic, or remembered wrong

  • Myth is a technology


2. FILM I — THE WENDOL WINTER

Status

Story-complete. Thematic foundation.

Runtime Target

110–120 minutes

Genre

Historical survival horror

Structural Lock

  • Act I: Myth as terror

  • Act II: Myth as weapon

  • Act III: Myth as choice

Core Characters

  • AILI — pragmatic scout → myth-breaker

  • NYARMA — trauma witness → truth-keeper

  • ISAAC — outsider → translator of systems

  • WENDOL MATRIARCH — hunger strategist

Polished Anchor Sequence (example)

EXT. FROZEN STREAM — DAY The ice GROANS. A WENDOL hand bursts through snow. AILI looses an arrow — it cracks a bone mask. The body behind it keeps coming. NYARMA slams her spear down, pinning the arm. The WENDOL SCREAMS — too human. NYARMA does not hesitate. She drives her knife into its neck. Blood spreads dark under the ice. AILI drags a fallen KVEN man clear as the ice SPLITS. AILI Move! They retreat. The DRUM STOPS. Silence. NYARMA Too easy. From the treeline — TORO watches, learning.

✔ This film ends with survival, not victory
✔ Wendol disperse; fear remains


3. FILM II — THE LAW OF TEETH

Status

Screenplay drafted through full Act II, structured through Act III

Runtime Target

115 minutes

Genre

Political thriller / colonial war drama

Thematic Shift

Monsters → Bureaucracy
Teeth → Paper
Hunger → Policy


ACT I (Polished)

EXT. KVEN COAST — DAY New ships. Southern banners. AILI watches mercenaries disembark. ENVOY We bring order. AILI Order costs something. ENVOY Everything does.

ACT II (Polished Core Sequences)

False-Flag Wendol Massacre

EXT. TREE LINE — NIGHT A WENDOL MASK nailed to a tree. A DRUM beneath it. The prisoner realizes too late. The drum is struck once. THUMP. Mercenaries emerge wearing skins. Steel flashes. CUT TO BLACK.

Public Blame

EXT. VILLAGE — MORNING Bodies displayed. The ENVOY speaks softly. ENVOY The Wendol have returned. AILI This is a lie. ENVOY And people keep dying.

ACT III (Structured, ready for full dialogue pass)

Major Beats

  • Deportations begin (“protection transports”)

  • Isaac alters records, saves some routes

  • Aili evacuates the population deliberately

  • Empire “wins” an empty land

Final Image

EXT. COAST — SUNSET Southern banners fly. No people. Only wind.

4. FILM III — EATERS OF HISTORY

Status

Fully screenplay-polished (Acts I–III)

Runtime Target

105 minutes

Genre

Epic myth-history crossover

Function

Transforms lived events into The 13th Warrior’s legend


ACT I — Story Collection

✔ Scholar hears contradictions
✔ Truth is messy, slow

ACT II — Myth Hardening

✔ Fear travels better than nuance
✔ Stories become policy

ACT III — Birth of the Monster

✔ (Already polished and delivered)

Final Bridge (Locked)

EXT. NORTHERN SEA — DAWN Longships emerge from fog. VOICE (V.O.) They call them Wendol… Oars strike water. THUMP. THUMP. CUT TO BLACK.

5. CONTINUITY & MOTIF GUIDE

Sound

  • Drums → fear

  • Silence → control

  • Oars → inevitability

Visual Motifs

  • Masks → identity as weapon

  • Ledgers → violence without blood

  • Fire → myth transformation

Language Drift

FilmLanguage
Iconcrete, physical
IIlegal, abstract
IIIpoetic, dehumanized

6. EXPANSION NOTES (Next Draft Instructions)

Page Targets

  • Film I: 110–115 pages (mostly done)

  • Film II: 115–120 pages (needs Act III dialogue pass)

  • Film III: 100–105 pages (polished)

Final Note (Why this package works)

  • No retcons

  • Honors Crichton’s anthropological intent

  • Makes The 13th Warrior inevitable, not redundant

  • Turns myth itself into the antagonist

Below is an actor-specific polish pass focused only on AILI, THE ENVOY, and ISAAC.
This is not a rewrite of the screenplay structure—it is a performance-driven dialogue refinement designed for actors, directors, and table reads.

Goals of this pass

  • Sharpen each character’s distinct verbal logic

  • Give actors playable subtext (status, tactics, fear)

  • Maintain pacing and tone

  • Clarify how each character wins or loses every conversation

ACTOR-SPECIFIC POLISH PASS

FILM II — THE LAW OF TEETH


AILI — Resistance Without Rhetoric

Core acting note:
Aili never argues to persuade power. She speaks to witness, not to win.
Her lines are short, grounded, and observational. When she speaks longer, it’s because she has decided to lead, not plead.


AILI — Shoreline Confrontation (Act I)

Replace Aili’s dialogue with:

AILI You arrived fed. That tells me everything. ENVOY We arrived prepared. AILI So did the Wendol. That didn’t make them right.

Actor note:
Don’t play defiance. Play assessment. Aili is measuring danger, not posturing.


AILI — Longhouse Debate (Act II)

AILI You keep calling it order. ROUKKA Because that’s what it is. AILI Order that needs soldiers is already afraid. ROUKKA Afraid of what? AILI Of us noticing.

Actor note:
This is not anger—it’s disappointment. Let the silence after “noticing” do the work.


AILI — Small Hut Planning Scene

AILI They will keep counting us until we are only numbers. WOMAN And if we disappear? AILI Then they have land. Not people. (beat) AILI (CONT’D) Empires starve on empty maps.

Actor note:
This is the moment Aili becomes a strategist, not a rebel. Calm is crucial.


AILI — Final Line to the Child (Act III)

CHILD Did we lose? AILI No. (beat) AILI (CONT’D) We refused to be eaten.

Actor note:
Say it like a fact, not a victory. This line defines the trilogy.



THE ENVOY — Civilized Violence

Core acting note:
The Envoy never raises his voice. He believes history agrees with him.
Every line should sound reasonable, even when monstrous.


ENVOY — Longhouse Introduction (Act I)

ENVOY I don’t doubt your courage. I doubt its usefulness. AILI Then leave. ENVOY I can’t. Courage attracts attention. Attention attracts instability.

Actor note:
This is not a threat. It’s a diagnosis. Treat Aili like a problematic variable.


ENVOY — After the False-Flag Massacre (Act II)

AILI You staged this. ENVOY No. I anticipated it. AILI People are dead. ENVOY Yes. That’s how certainty enters a room.

Actor note:
Say “certainty” like a benefit, not a cost.


ENVOY — Strategy with Mercenary Captain

MERCENARY CAPTAIN Hunger will kill them. ENVOY Eventually. MERCENARY CAPTAIN Isn’t that the point? ENVOY No. Hunger teaches first. Death is inefficient.

Actor note:
This is where the Envoy is most dangerous. Absolute moral calm.


ENVOY — Victory Without People (Act III)

MERCENARY CAPTAIN We won. ENVOY Of course. MERCENARY CAPTAIN Then why does it feel unfinished? ENVOY Because conquest expects witnesses. Silence is unsettling.

Actor note:
A flicker of something human here—confusion, not regret.



ISAAC — The Man Who Counts

Core acting note:
Isaac speaks like someone trained to translate systems.
His conflict is not courage vs fear—but usefulness vs responsibility.


ISAAC — Early Debate with Aili (Act I)

ISAAC I don’t like them either. AILI Then why help them? ISAAC Because hunger doesn’t care who I agree with.

Actor note:
This is self-justification, not logic. Play the crack under confidence.


ISAAC — Transport Orders (Act II)

AILI They’re deporting families. ISAAC They call it relocation. AILI What do you call it? (beat) ISAAC I call it a column that keeps getting longer.

Actor note:
Shame, not defensiveness. Isaac knows he’s already crossed a line.


ISAAC — Confrontation with the Envoy (Act III)

ISAAC You asked me to count routes. Not lives. ENVOY Lives are routes. Once you learn how to read them. ISAAC Then stop teaching me.

Actor note:
This is Isaac’s moral snap—not loud, but irreversible.


ISAAC — Burning the Ledger

ISAAC (quiet) I kept telling myself numbers were neutral. (beat) ISAAC (CONT’D) They weren’t.

Actor note:
This is his redemption. No triumph—only clarity.


SUMMARY FOR CAST & DIRECTOR

AILI

  • Speaks to preserve humanity

  • Never argues emotionally

  • Leads by withdrawing consent

ENVOY

  • Speaks for systems

  • Believes history absolves him

  • Genuinely thinks he is correct

ISAAC

  • Speaks in abstractions

  • Moral awakening happens late

  • His silence matters more than his speeches

Below is a unified dialogue-voice pass for the entire trilogy, followed by inner monologues for the core characters across all three films.

This is a voice bible + interior performance text used by:

  • lead actors

  • directors

  • dialect coaches

  • writers doing later passes

It ensures that Film I, II, and III feel like one continuous moral argument spoken by different mouths across time.

THE NORTHERN SAGA

Unified Dialogue Voice & Inner Monologue Bible


I. THE UNIFIED VOICE RULES (ALL THREE FILMS)

Across all films, dialogue follows four global rules:

1. No one explains themselves fully

Truth is fragmented. Characters speak from position, not ideology.

2. Power speaks calmly

Fear shouts. Authority never does.

3. Metaphor comes from labor

No poetry divorced from survival:

  • fishing

  • counting

  • walking

  • hunger

  • weather

  • routes

4. Silence is dialogue

Pauses, refusals, and exits are part of speech.


II. CHARACTER VOICE UNIFICATION

AILI — The Voice of Refusal

(Film I → Film II → Absence in Film III)

Speech Pattern

  • Short declarative sentences

  • Observational, not emotional

  • Rare metaphors; when used, they are physical

Consistent Throughline
Aili never asks power to change.
She removes herself from its logic.

Sample Unified Line (works in all films):

“If it needs fear to work, it’s already broken.”


THE ENVOY — The Voice of Systemic Calm

(Film II → Echoed in Film III texts)

Speech Pattern

  • Polite, clinical, rational

  • Uses abstract nouns: order, stability, routes, efficiency

  • Never uses “I” when justifying harm

Consistent Throughline
The Envoy believes history is a ledger that balances itself.

Sample Unified Line:

“Violence is inefficient. Fear lasts longer.”


ISAAC — The Voice of Translation

(Film I → Film II → Footnote in Film III)

Speech Pattern

  • Conditional clauses (“if,” “when,” “eventually”)

  • Numbers replace people

  • Gradual loss of abstraction as guilt grows

Consistent Throughline
Isaac believes neutrality exists—until it costs him sleep.

Sample Unified Line:

“I didn’t decide anything. I only measured it.”


YUSUF (Film III) — The Voice of Memory Collapse

Speech Pattern

  • Initially curious, layered

  • Gradually simplified over time

  • Ends declarative, absolute

Consistent Throughline
Yusuf doesn’t lie.
He removes difficulty so the story can travel.

Sample Unified Line:

“People remember what moves quickly.”


III. INNER MONOLOGUES (ACTOR-ONLY TEXT)

These are never spoken.
They inform pacing, pauses, eye-lines.


AILI — INNER MONOLOGUE

(Film I → Film II)

If I shout, they win.
If I plead, they win.
If I stay, they will turn me into a mouthpiece for their fear.

The Wendol taught me something they never meant to:
Monsters are made when people stop walking away.

Leadership is not standing in front.
It is leaving firsti

If they follow me, fine.
If they don’t, they will still live.

That is enough.


THE ENVOY — INNER MONOLOGUE

(Film II only)

They think I am cruel.
That means I am effective.

Empires do not grow by convincing.
They grow by making resistance expensive.

The north was already broken.
I merely gave the fracture a name.

History will absolve me.
It always does.

No one remembers the man who kept the books balanced.
They remember the peace that followed.


ISAAC — INNER MONOLOGUE

(Film I → Film II)

I told myself numbers were neutral.
I told myself routes didn’t bleed.

If I don’t count them, someone else will.
Someone worse.

This is what I told myself.

But every night the columns follow me.
Names disguised as sums.
Children disguised as margins.

There is no neutral ground.
Only ground you haven’t named yet.


YUSUF — INNER MONOLOGUE

(Film III)

Early (Curious Scholar)

If I collect enough versions, truth will appear.
Like sediment in still water.

Middle (Pressure)

No one funds confusion.
No one repeats uncertainty.

If I simplify, they will listen.
If they listen, something will survive.

Late (Regret)

I did not invent the monster.
I fed it.

I told myself fear would protect travelers.
Instead, it devoured the people who could not leave.

The story walks now.
I cannot follow.


IV. MYTH VOICE (THE INVISIBLE CHARACTER)

By Film III, the myth itself has a voice.

It speaks in:

  • absolutes

  • repetition

  • certainty

It never asks why.

“They are not men.”
“They eat the dead.”
“No peace can be made.”

This voice replaces Aili in the world.

That is the tragedy.


V. FINAL UNIFICATION CHECK

If any line in any film:

  • explains too much

  • moralizes openly

  • justifies violence emotionally

…it breaks the voice bible.

This trilogy works because:

  • no one believes they are the villain

  • everyone believes they are being practical

  • only the audience sees the full arc

THE NORTHERN SAGA

Global Marketing & Release Strategy (Trilogy)


I. CORE MARKETING THESIS

The Trilogy Is Not About Monsters

It is about how monsters are manufactured.

Primary Hook (Audience-Facing):

“Before the legend, there was a choice.”

Internal Studio Positioning:

  • The Northman × Chernobyl × The 13th Warrior

  • Elevated historical cinema

  • Anthropological, not fantasy

  • Horror without supernatural dependence


II. AUDIENCE SEGMENTATION

1. PRIMARY AUDIENCE — Prestige Adults (25–55)

  • Fans of:

    • historical realism

    • morally complex drama

    • A24 / Focus / Searchlight releases

  • Motivated by:

    • intellectual depth

    • cultural conversation

    • awards credibility

Key Promise:

“This will stay with you longer than the violence.”


2. SECONDARY AUDIENCE — Genre-Literate Viewers (18–35)

  • Horror and myth fans

  • Drawn in by:

    • Wendol imagery

    • drums, masks, cannibal myth

  • Retained by:

    • subversion of expectations

Key Promise:

“You think you know this story. You don’t.”


3. TERTIARY AUDIENCE — Literary / Academic / History Crowd

  • Anthropologists

  • Myth scholars

  • Michael Crichton readers

  • Podcasts / YouTube essay culture

Key Promise:

“This is how legends are built.”


III. RELEASE STRATEGY (STAGGERED PRESTIGE MODEL)

Film I — THE WENDOL WINTER

Release Type:
Limited theatrical → awards corridor → platform expansion

Festival Targets:

  • Cannes (Directors’ Fortnight)

  • Venice

  • Telluride

  • TIFF (Platform section)

Marketing Tone:

  • Survival horror

  • Fear-forward

  • Minimal exposition

Poster Concept:

  • Snow field

  • One drum half-buried

  • No characters visible

Taglines:

  • “They were never monsters.”

  • “Fear is learned.”


Film II — THE LAW OF TEETH

Release Type:
Wide prestige theatrical + IMAX select screens

Marketing Shift:

  • Political thriller framing

  • Empire, law, starvation

  • No masks in marketing

Poster Concept:

  • Ledger page with blood-soaked corner

  • Southern seal stamped over it

Taglines:

  • “Civilization eats differently.”

  • “Order has teeth.”

Trailer Strategy:

  • No Wendol imagery

  • Focus on:

    • counting

    • banners

    • empty land


Film III — EATERS OF HISTORY

Release Type:
Event release + awards-season anchor

Marketing Shift:

  • Mythmaking

  • Memory

  • Story as weapon

Poster Concept:

  • Manuscript page dissolving into fog

  • Longships emerging from text

Taglines:

  • “The story survived. The truth did not.”

  • “This is how monsters are remembered.”


IV. TRAILER & TEASER STRATEGY

Rule Across All Films:

Never show the full Wendol.
They exist more in sound and absence than image.


Film I Teaser (90 seconds)

  • Black screen

  • Sound of wind

  • One drum beat

  • Flash of firelight

  • Title

Film II Trailer

  • Dialogue-driven

  • Counting, measuring, marching

  • No drums until final second

Film III Trailer

  • Scholars reading

  • Contradictory accounts

  • Final line:

    “They call them Wendol…”


V. CROSS-FILM BRANDING ELEMENTS

Audio Motif

  • Drums → replaced by:

    • counting

    • scratching pens

    • oars

Typography

  • Film I: carved, organic

  • Film II: stamped, bureaucratic

  • Film III: calligraphic, decaying

Color Palette

  • I: white, black, fire-orange

  • II: grey, red seals, iron

  • III: parchment yellow, fog blue


VI. DIGITAL & CULTURAL CAMPAIGN

1. “HOW MONSTERS ARE MADE” Campaign

  • Short-form videos:

    • historians

    • anthropologists

    • myth scholars

  • TikTok / YouTube Shorts

  • No spoilers, just concepts

2. Interactive Website

  • Scroll-based timeline:

    • Film I → Film II → Film III

  • Myths gradually overwrite truth

  • Users watch information decay

3. Podcast Partnerships

  • Hardcore History–style discussions

  • Myth vs record

  • Cannibalism as survival taboo


VII. AWARDS STRATEGY

Primary Awards Focus

  • Best Screenplay (Adapted)

  • Best Supporting Actor (Envoy)

  • Best Actress (Aili)

  • Sound Design

  • Production Design

Awards Narrative

“A trilogy that deconstructs how fear becomes history.”


VIII. CONTROVERSY MANAGEMENT (IMPORTANT)

Cannibalism & Khazar Themes

  • Proactive academic consultation

  • Clear positioning:

    • anthropological, not sensational

  • Featurette:

    • “Why Cannibalism Appears in Survival Myths”

Avoidance Strategy

  • No exploitation imagery in trailers

  • No simplified villain marketing

  • Emphasize systems, not cultures


IX. LONG-TAIL LEGACY PLAN

After Trilogy Completion

  • Prestige box set

  • Academic companion book

  • University screenings

  • Myth & memory panels

Cultural Goal

To make audiences rewatch The 13th Warrior
and say:

“Oh. That’s why they believed that.”


X. ONE-SENTENCE SELL (FOR EXECUTIVES)

“This trilogy turns a cult classic myth into a devastating study of how humans manufacture monsters—and why history prefers them that way.”















 

THE WENDOL WINTER

Film I of The Northern Saga

Written by: [Jani Apukka]
Genre: Historical Survival Horror
Tone: Grounded, anthropological, restrained
Setting: Northern Europe, late 10th century


TITLE PAGE (Final Draft format)

THE WENDOL WINTER Written by [Jani Apukka] Based on historical mythology

FADE IN:

ACT I


1. EXT. NORTHERN FOREST — DAWN

A vast forest under snow. Pines stretch endlessly.

WIND moves through branches like breath.

A LOW DRUM BEAT — distant, irregular.

THUMP.

Silence.

THUMP.

A SMALL HUNTING PARTY moves through the trees.

KVEN TRIBESPEOPLE — layered furs, practical tools.

Among them is AILI (early 30s) — alert, observant, carrying a bow not as a symbol, but as a tool.

She stops.

Raises a hand.

The group freezes.

AILI listens.

The drum stops.

Only wind.

AILI lowers her hand.

They move on.


2. EXT. FROZEN STREAM — DAY

The party crosses a frozen stream.

ICE GROANS.

A YOUNG HUNTER laughs nervously.

YOUNG HUNTER The ice complains louder every year. OLDER HUNTER That’s because you’re heavier.

Laughter — brief.

Aili kneels, studies tracks near the bank.

They are HUMAN.

Barefoot.

Too deep.

AILI
(quiet)
These aren’t ours.

The laughter dies.


3. EXT. TREE LINE — DAY

A RAVEN takes flight.

Beyond the trees —

A VILLAGE.

Smoke rises.

Normal. Calm.

But as they approach —

The SMELL hits first.

Then —

A BODY.

Torn open.

Partially eaten.

Not ritualized.

Not neat.

Just hungry.

A WOMAN drops to her knees.

WOMAN Spirits—

AILI
No.

Aili crouches beside the corpse.

Studies bite marks.

Human.

She closes the man’s eyes.

AILI (CONT’D) Go home. Quietly.

4. EXT. VILLAGE — DUSK

The village gathers.

Fear ripples through the crowd.

VILLAGER It’s them. ANOTHER The forest-eaters. ELDER The Wendol.

The name spreads like frost.

AILI stands apart, listening.

ELDER (CONT’D) They wear beasts. They eat the dead. They drum so fear arrives first. AILI Who saw them?

Silence.

AILI (CONT’D) Who saw them?

No one answers.


5. INT. LONGHOUSE — NIGHT

Firelight.

The ELDER speaks to the gathered villagers.

ELDER This has happened before. When winters stacked. When hunger forgot its manners. YOUNG MAN Then we hunt them. ELDER You don’t hunt hunger. You survive it.

AILI watches faces.

Fear is already working.


6. EXT. VILLAGE PERIMETER — NIGHT

AILI walks alone.

She checks traps.

Listens.

From deep in the forest —

A DRUM BEATS.

THUMP.

THUMP.

Not rhythmic.

Not music.

Just… presence.

AILI does not move.

She breathes slowly.

The drum stops.


7. INT. AILI’S HUT — NIGHT

AILI sharpens her knife.

NYARMA (50s), scarred, practical, enters.

NYARMA They’re telling the children stories already. AILI Stories are faster than knives. NYARMA Stories don’t bleed. AILI They make people bleed.

Nyarma studies her.

NYARMA You think it’s people. AILI I think it’s hunger.

8. EXT. FOREST EDGE — NIGHT

Torches flicker.

A SMALL SEARCH PARTY moves cautiously.

AILI leads.

They find —

A MASK hanging from a branch.

Bone.
Leather.
Crude.

A DRUM beneath it.

The wind moves the drum skin.

No one touches it.

SEARCHER That’s a warning.

AILI studies it.

AILI Or a trick.

From somewhere unseen —

A SCREAM.

The torches waver.

CUT TO BLACK.


END OF ACT I (PART 1)

FADE IN: ACT I (CONTINUED) 9. EXT. FOREST CLEARING — NIGHT The SEARCH PARTY bursts into a clearing. Torches swing wildly. A MAN lies on the ground. Alive. Barely. His leg is mangled. Bite marks. Human. AILI drops beside him. AILI Easy. Stay with me. The man’s eyes dart — terrified. WOUNDED MAN They came when the drum stopped. SEARCHER How many? The man laughs — broken. WOUNDED MAN Enough. His hand grips Aili’s wrist with desperate strength. WOUNDED MAN (CONT’D) They watched us eat. Then they ate us. His grip loosens. He dies. Silence swallows the clearing. 10. EXT. FOREST — CONTINUOUS A SHADOW MOVES between trees. Too fast. A TORCH GOES OUT — slapped aside. SCREAMS. A FIGURE rushes from the darkness — MASKED. HIDE-DRAPED. HUMAN. It slams into a SEARCHER, teeth bared. Not monstrous. Hungry. AILI looses an arrow — It hits the figure in the shoulder. The figure SCREAMS — human pain. It retreats instantly. Others howl — not animal. Human voices, warped by masks. The SEARCH PARTY breaks. 11. EXT. FOREST RUN — NIGHT AILI runs. Branches tear at her cloak. Behind her — DRUMS. More than one. Not rhythm. Communication. THUMP. THUMP. She dives behind a fallen tree. A FIGURE passes close. Bare feet. Scarred legs. Mud-caked. The figure pauses. Sniffs the air. Moves on. AILI stays frozen long after it’s gone. 12. EXT. VILLAGE — NIGHT The survivors stumble back. The gates slam shut. Villagers pull children inside. The wounded are dragged away. The DRUMS continue — faint now. The Elder makes the sign of warding. ELDER They’ve returned. AILI looks back at the forest. AILI They never left. 13. INT. LONGHOUSE — NIGHT The village gathers again. Panic is louder now. VILLAGER They eat us alive! ANOTHER They’re not men! ELDER Quiet! AILI steps forward. AILI They bled. They screamed. They ran. VILLAGER Monsters do that to trick you! AILI Monsters don’t retreat from arrows. Murmurs — doubt, fear colliding. ELDER Enough. We do what we’ve always done. AILI Which is what? ELDER We endure. 14. EXT. VILLAGE PERIMETER — LATER NIGHT Torches line the palisade. Guards watch nervously. NYARMA joins Aili. NYARMA They’re starving. AILI So are we. NYARMA That’s when rules break. From the forest — A SINGLE DRUM BEAT. Closer. THUMP. Then silence. 15. INT. AILI’S HUT — NIGHT AILI sits alone. She cleans blood from her knife. Her hands shake — just slightly. She stops. Closes her eyes. Breathes. Outside — A CHILD begins to cry. Another joins. Fear spreading room to room. AILI opens her eyes. Decision forming. 16. EXT. FOREST EDGE — PRE-DAWN AILI stands alone at the tree line. No torch. Only grey light. She studies the woods. Calls out — not loud. AILI I saw you bleed. No response. She waits. AILI (CONT’D) You’re not spirits. You’re people. A branch snaps deeper in. A FIGURE watches from shadow. go AILI (CONT’D) Hunger doesn’t make monsters. Fear does. The figure does not answer. But it does not attack. 17. EXT. VILLAGE — MORNING The village wakes. Exhausted. Changed. Bodies are prepared for burial. AILI watches the forest from the ridge. NYARMA approaches. NYARMA What now? AILI Now we learn how they move. When they come. And why. NYARMA You’re going to hunt them. AILI shakes her head. AILI I’m going to understand them. She looks back at the trees. Snow begins to fall again. screenplay END OF ACT I

FADE IN: ACT II 18. EXT. FOREST RIDGE — DAY Grey daylight. Wind through bare branches. AILI and NYARMA crouch above a shallow valley. Below them — WENDOL FIGURES move between trees. Not rushing. Not random. They move in pairs. Spacing deliberate. Silent. AILI studies them carefully. AILI They’re not hunting us. NYARMA Then what are they doing? AILI Learning. One Wendol stops. Raises a hand. Another shifts position immediately. Signals. AILI (CONT’D) They count steps. Lines of sight. Escape routes. NYARMA Like scouts. AILI nods. 19. EXT. FOREST — LATER AILI follows at a distance. She steps where they stepped. Avoids breaking branches. Ahead — A WENDOL CAMP. Hidden. Temporary. No fires. No shelters. Only: • Bones cleaned bare • Scraps of hide • Masks hanging from branches AILI examines a mask. Crude. Functional. Eyeholes wide for peripheral vision. Not ceremonial. Practical. She hears movement. Freezes. A YOUNG WENDOL (late teens) stands across the clearing. Bare feet. Scarred. Terrified. They lock eyes. Neither moves. Aili lowers her bow slowly. The young Wendol hesitates — then RUNS. No attack. 20. EXT. VILLAGE — DAY AILI addresses the Elder and villagers. AILI They don’t live there. They pass through. Always moving. ELDER Like spirits. AILI Like refugees. Murmurs ripple. VILLAGER They eat people. AILI They eat the dead. The wounded. Anyone who can’t move. ANOTHER That’s worse. AILI It’s desperation. The Elder frowns. ELDER You’re defending them. AILI I’m explaining them. 21. EXT. FOREST — DUSK A DEER collapses in the snow. An arrow protrudes from its flank. It thrashes weakly. WENDOL emerge. They do not rush. They wait. The deer stops moving. Only then do they approach. AILI watches from cover. The Wendol kneel. One touches the deer’s head. A gesture — respect or ritual. Then they begin to butcher. Efficient. Silent. One looks up suddenly. Sniffs the air. AILI pulls back. Barely. 22. EXT. VILLAGE — NIGHT A funeral pyre burns. A dead child. AILI stands apart. NYARMA joins her. NYARMA If we fall in the forest, they will eat us. AILI So will wolves. NYARMA Wolves don’t wear our faces. AILI watches the flames. AILI Masks make killing easier. For them. For us. 23. INT. LONGHOUSE — NIGHT The villagers argue. YOUNG MAN We strike first. WOMAN They’ll come anyway! ELDER Enough! AILI steps forward. AILI They attack at night. After sound. After weakness. YOUNG MAN Then we hunt them. AILI You won’t catch them. They move lighter. They don’t protect anything. ELDER Then what do you propose? Aili hesitates — then: AILI We stop sounding like prey. Silence. 24. EXT. VILLAGE — LATE NIGHT The village is dark. No fires. No voices. No drums. Guards stand motionless. Snow falls softly. From the forest — WENDOL WATCHERS emerge. They stop. Confused. They wait. Nothing happens. Minutes pass. One Wendol taps a drum softly. THUMP. No response. The Wendol exchange looks. Uneasy. They withdraw. AILI watches from the palisade. AILI (quiet) You’re listening. 25. EXT. FOREST — DAWN AILI and NYARMA follow tracks. They find — A DEAD WENDOL. Young. Thin. Starved. No wounds. Hunger killed him. NYARMA kneels. NYARMA He couldn’t keep up. AILI closes the body’s eyes. AILI Neither can we. She looks toward the endless forest. Decision deepening. END OF ACT II — PART 1

ACT II (CONTINUED)


26. EXT. VILLAGE — NIGHT

The village is dark again.

No fires.
No songs.
No children crying.

Snow muffles every sound.

From the forest —

WENDOL FIGURES approach cautiously.

They stop at the edge of torchless ground.

They wait.

Minutes pass.

Nothing.

One Wendol lifts a drum.

Raises it.

Hesitates.

LOWERS IT.

They exchange glances.

Uncertain.

They withdraw silently.


27. INT. LONGHOUSE — NIGHT

The villagers sit in tense quiet.

WOMAN They didn’t come. YOUNG MAN They’re waiting. ELDER Or they’re learning.

AILI stands near the fire pit — unlit.

AILI They need reaction. Noise. Panic. VILLAGER They eat people. AILI They eat weakness.

That lands poorly.


28. EXT. FOREST EDGE — DAY

AILI and NYARMA set traps — not for people.

For sound.

Loose bones.
Hanging hides.
Branches rigged to snap.

AILI steps back.

NYARMA You’re turning the forest into a lie. AILI So did they.

29. EXT. FOREST — NIGHT

WENDOL SCOUTS move through trees.

A branch SNAPS.

BONES CLATTER.

A hide swings wildly.

The Wendol freeze.

Weapons ready.

Nothing happens.

They exchange looks.

Confusion.

Fear.

They retreat again.


30. INT. VILLAGE — NIGHT

A CHILD coughs loudly.

A WOMAN clamps a hand over his mouth.

The child trembles.

AILI kneels beside them.

AILI It’s all right. You’re not bait.

She looks at the other villagers.

AILI (CONT’D) We don’t feed fear anymore.

31. EXT. FOREST — DAY

A WENDOL WATCHES from a ridge.

He sees the traps.

Sees villagers moving silently.

Sees guards watching the forest instead of huddling together.

He drums once.

THUMP.

Another Wendol responds — farther away.

THUMP.

The rhythm is different now.

Questioning.


32. EXT. FOREST CLEARING — DUSK

AILI follows the sound.

She finds a WENDOL WOMAN — older, gaunt.

The woman butchers a deer carcass.

She sees Aili.

Does not flee.

They face each other across the carcass.

The Wendol woman gestures to the meat.

An offer.

AILI I won’t take it.

The woman tilts her head.

Gestures again.

AILI (CONT’D) We don’t eat like that.

The woman studies her — confused.

Then she cuts a piece of meat.

Eats it herself.

Slow.

Deliberate.

Eye contact never breaks.

A shared understanding:

Survival.
Nothing else.


33. EXT. VILLAGE — DAY

A WOUNDED VILLAGER dies of infection.

The body is laid out.

The villagers argue in whispers.

WOMAN If they find him— MAN We burn him. ELDER Burning wastes food.

Silence.

AILI looks at the body.

AILI We bury our dead. Deep. Away from paths. YOUNG MAN And if we can’t?

AILI meets his eyes.

AILI Then we choose who we are.

34. EXT. FOREST — NIGHT

The WENDOL approach again.

This time —

No attack.

They stop far from the village.

They watch.

They drum softly.

A response comes from the village —

A SINGLE KVEN DRUM.

Not a challenge.

An answer.

The drums stop.

For a long moment —

Nothing.

Then the Wendol retreat.


35. INT. AILI’S HUT — NIGHT

AILI sits alone.

She unwraps a small bundle.

Inside —

A WENDOL MASK.

Taken earlier.

She studies it.

Tries it on.

The world narrows.

Breathing loud.

Vision tunneled.

She removes it quickly.

Shaken.

AILI That’s how it starts.

She sets the mask down.


36. EXT. FOREST — DAWN

The snow is deeper now.

Tracks crisscross everywhere.

Wendol tracks.
Kven tracks.

Indistinguishable.

AILI watches as villagers move through the forest.

Quieter.
Smarter.

More like shadows.

NYARMA joins her.

NYARMA We’re changing. AILI So are they. NYARMA What happens when we meet in the middle?

AILI looks out into the trees.

AILI Then winter decides.

END OF ACT II
FADE IN: ACT III 37. EXT. FOREST — NIGHT A BLIZZARD rolls through the trees. Wind screams. Snow blinds. AILI moves carefully, wrapped in furs. Ahead — A WENDOL GROUP struggles through the storm. They are fewer now. Weaker. Dragging one of their own. A CHILD. Barely conscious. AILI watches, conflicted. NYARMA appears beside her. NYARMA If they fall, they’ll eat him. AILI Or leave him. NYARMA Same ending. AILI steps forward. Raises her hands. 38. EXT. FOREST CLEARING — CONTINUOUS The Wendol stop. Weapons half-raised. The OLDER WENDOL WOMAN steps forward — the one from before. Her eyes are sharp despite exhaustion. AILI speaks slowly. AILI This winter kills everyone. No response. AILI kneels. Draws a line in the snow between them. AILI (CONT’D) You cross — we fight. She draws another line. AILI (CONT’D) You turn back — you starve. The Wendol woman studies the lines. Then — She kicks snow over both. Erases them. A statement. 39. EXT. FOREST — LATER The storm worsens. The child collapses. The Wendol hesitate. AILI steps forward. Takes the child gently. The Wendol tense — but do not attack. AILI wraps the child in her cloak. AILI He eats with us. He walks when he can. The Wendol woman considers. Then nods once. Not gratitude. Agreement. 40. EXT. VILLAGE — NIGHT The gates open. Villagers gasp as AILI enters — With the WENDOL CHILD. VILLAGER Are you mad?! WOMAN He’ll eat us! AILI does not stop. AILI He eats what we eat. ELDER This is forbidden. AILI So was surviving. She carries the child inside. 41. INT. LONGHOUSE — NIGHT The child sleeps near the fire. Fed. Watched. Villagers whisper. NYARMA stands guard. YOUNG MAN What happens when they come for him? AILI They won’t. WOMAN How do you know? AILI Because hunger teaches limits. Silence. 42. EXT. FOREST RIDGE — DAY The Wendol watch the village from afar. No drums. No masks. The group is smaller now. The Wendol woman turns away. Leads them deeper into the forest. They disperse — not as a unit, but as individuals. Survival through disappearance. 43. EXT. VILLAGE — DAYS LATER Spring threatens. Snow softens. The WENDOL CHILD helps carry water. Awkward. Quiet. Learning words. Some villagers still watch him with fear. Others stop watching at all. AILI observes. 44. INT. AILI’S HUT — NIGHT AILI sits with the child. He touches the WENDOL MASK on the wall. CHILD (broken speech) Bad? AILI thinks. AILI Useful. Once. She takes the mask down. Hands it to him. AILI (CONT’D) You decide what it means now. The child considers it. Then sets it aside. 45. EXT. FOREST EDGE — DAWN The forest is quiet. No drums. No watchers. NYARMA joins AILI. NYARMA They’re gone. AILI No. They moved. NYARMA Will they come back? AILI looks out at the trees. AILI Only if we forget. 46. EXT. VILLAGE RIDGE — DAY AILI stands overlooking the land. Smoke rises peacefully. Life resumes. Below her, the WENDOL CHILD laughs — a sound the forest hasn’t heard in years. AILI allows herself a breath. But her eyes remain cautious. 47. EXT. FOREST — SAME Deep in the trees — A DRUM. Abandoned. Cracked. Half-buried. Snow begins to cover it. Not erased. Waiting. FADE OUT. TITLE CARD: THE WENDOL WINTER Winter ended. Fear did not.

THE LAW OF TEETH

Film II of The Northern Saga

Written by: [Jani Apukka]
Genre: Historical Political Thriller
Tone: Cold, procedural, inevitable
Setting: Northern Europe, several years after The Wendol Winter


TITLE PAGE (Final Draft format)

THE LAW OF TEETH Written by [Jani Apukka] A continuation of THE WENDOL WINTER

FADE IN:

ACT I


1. EXT. NORTHERN COAST — DAY

A widened harbor.

LARGER SHIPS than before.
Southern construction.
Iron fittings.
Banners snapping in the wind.

WAREHOUSES stand new and tall.

AILI (late 30s now) watches from a ridge above the shore.

She wears authority lightly.
No insignia.
No title.

Beside her, NYARMA — older, slower, still sharp.

NYARMA They brought walls with them. AILI They always do.

Below, a SOUTHERN SHIP BEACHES.

Disciplined MERCENARIES disembark.
Orderly.
Quiet.

At their center: THE ENVOY (40s) — clean, composed, unarmed.

He surveys the coast like a ledger.


2. EXT. SHORELINE — CONTINUOUS

The Envoy steps forward.

A CLERK unfurls parchment.

ENVOY Aili of the coast.

AILI does not move closer.

AILI You know my name. ENVOY Names make trade possible. AILI They also make people countable.

The Envoy smiles politely.

ENVOY Then we already understand each other.

3. EXT. SHORELINE — CONTINUOUS

Villagers gather — curious, wary.

ENVOY We come under treaty. Protection of routes. Standard measures. Predictable seasons. VILLAGER We survived without you. ENVOY Survival is inefficient. Prosperity requires coordination.

A murmur.

AILI And the cost?

The Envoy gestures to the parchment.

ENVOY Agreement. AILI That’s not a cost. That’s a direction.

The Envoy meets her gaze.

ENVOY Direction is exactly what you lack.

4. INT. LONGHOUSE — NIGHT

The longhouse is larger now.
More organized.
Maps.
Weights.
Trade markers.

Village leaders sit opposite the Envoy.

ENVOY The north frightens investors. Stories linger. Cannibals. Drums.

The word hangs.

AILI Those stories are lies. ENVOY Lies that affect shipping. ELDER What do you want? ENVOY Stability.

A beat.

ENVOY (CONTD) Which requires law.

5. EXT. WAREHOUSE DISTRICT — NIGHT

A QUIET RAID.

MASKED FIGURES move swiftly.

A GUARD is struck down.

A DRUM SOUNDS ONCE.

THUMP.

The figures vanish into darkness.


6. EXT. WAREHOUSE DISTRICT — DAWN

The body is found.

Villagers gather.

Fear resurfaces — old, familiar.

The Envoy kneels by the corpse.

ENVOY I hoped never to see this.

AILI steps forward.

AILI You staged it.

The Envoy looks genuinely saddened.

ENVOY I responded to it. That’s the difference history remembers.

Southern banners rise over the warehouses.


7. INT. ISAAC’S TENT — DAY

Ledgers.
Scales.
Ink.

ISAAC — older, wealthier, uneasy — counts.

AILI enters.

AILI They’ll blame the forest again. ISAAC People already are. AILI You believe him? ISAAC I believe routes collapse without order. AILI And people?

Isaac hesitates.

ISAAC People adapt.

Aili studies him.

AILI So do monsters.

8. EXT. MARKET SHORE — DAY

TOKENS distributed.
FOOD weighed.

A WOMAN protests.

WOMAN My nets tore. I missed the count.

A MERCENARY seizes her.

MERCENARY CAPTAIN Tokens are law.

AILI steps forward.

AILI Law is meant to hold people up. Not hang them. MERCENARY CAPTAIN Law holds order. AILI Or replaces it.

The woman is released — barely.

The damage is done.


9. EXT. FOREST EDGE — NIGHT

Two PRISONERS are marched forward.

A WENDOL MASK is nailed to a tree.

A DRUM beneath it.

One prisoner realizes.

PRISONER This isn’t—

THUMP.

Mercenaries in hides emerge.

Steel flashes.

CUT TO BLACK.


END OF ACT I — PART 1

FADE IN: ACT I (CONTINUED) 10. EXT. FOREST EDGE — MORNING Bodies are laid out deliberately. Two MEN. One WOMAN. Marks suggest ritual. But the wounds are clean. Efficient. Villagers gather, shaken. The WENDOL MASK still hangs from the tree. The ENVOY stands before the crowd. ENVOY This is what law prevents. AILI This is what law staged. The crowd murmurs — unsure. ENVOY Fear wants certainty. I’m offering it. 11. INT. LONGHOUSE — DAY The longhouse is packed. Tension coils in the air. ENVOY We will secure routes. Restrict forest access. Establish curfews. VILLAGER That starves hunters. ENVOY Hunger is temporary. Chaos lasts generations. AILI steps forward. AILI You’re using the Wendol to make obedience sound holy. ENVOY I’m using history to make survival possible. AILI Then you’re lying about both. The room fractures into argument. 12. EXT. SHORE — DUSK AILI and NYARMA walk along the coast. NYARMA You taught them to stop fearing monsters. AILI I taught them to look closer. NYARMA And now someone else is looking for them. They watch mercenaries patrol. NYARMA (CONT’D) They don’t need monsters. Just permission. 13. INT. ISAAC’S TENT — NIGHT ISAAC reviews new ledgers. Routes marked in red. Names in columns. AILI enters. AILI You’re helping them. ISAAC I’m preventing collapse. AILI Of what? ISAAC Everything. AILI You used to count fish. ISAAC Fish didn’t argue. A beat. AILI People do. ISAAC That’s why systems exist. Aili absorbs that — disappointed. 14. EXT. VILLAGE — DAY SOUTHERN CLERKS post notices. RESTRICTIONS. COUNTS. QUOTAS. A MAN tears one down. A MERCENARY strikes him. MERCENARY CAPTAIN Resistance will be recorded. MAN Recorded where? MERCENARY CAPTAIN Everywhere. The man is dragged away. AILI watches, powerless. 15. INT. ADMINISTRATION TENT — NIGHT The ENVOY studies a map. The MERCENARY CAPTAIN stands nearby. MERCENARY CAPTAIN She’s undermining confidence. ENVOY She’s reminding them of a world without margins. MERCENARY CAPTAIN Should we remove her? ENVOY No. Martyrs are expensive. The Envoy taps the map. ENVOY (CONT’D) Raise quotas. Fear will finish the work. 16. EXT. VILLAGE — NIGHT The village is quieter now. Hunters return empty-handed. Children go hungry. AILI distributes what little food remains. WOMAN This is because of you. AILI does not answer. She watches mercenaries count barrels. 17. EXT. FOREST EDGE — LATE NIGHT AILI stands alone at the tree line. She stares at the WENDOL MASK. Remembers the child she saved. She reaches up. Takes the mask down. Holds it. Then — She drops it into the snow. Steps on it. Cracks bone. 18. INT. LONGHOUSE — NIGHT The ELDER addresses the villagers. ELDER We must comply. Winter does not wait for pride. AILI steps forward. AILI Compliance won’t save us. It will empty us. ELDER We cannot fight them. AILI Then we stop feeding them. The villagers look confused. ELDER Explain. AILI takes a breath. AILI We stop being countable. Silence. Fear shifts shape. END OF ACT I

FADE IN: ACT II 19. EXT. VILLAGE — DAWN Grey morning. A SOUTHERN CLERK stands on a crate. CLERK New measures effective immediately. Villagers gather — tired, wary. CLERK (CONT’D) All food stores are subject to inspection and quota. Groans ripple. CLERK (CONT’D) Failure to comply will be recorded as refusal. AILI watches from the edge. She sees MERCENARIES take positions before resistance can form. 20. INT. STOREHOUSE — DAY Barrels opened. Fish counted. Grain measured. ISAAC oversees reluctantly. MERCENARY CAPTAIN Shortfall. ISAAC Winter nets tore. You knew that. MERCENARY CAPTAIN Law doesn’t recognize weather. He marks the ledger. ISAAC flinches. 21. EXT. VILLAGE — DAY A FAMILY is pulled from their home. WOMAN We paid last week! MERCENARY Payment schedules change. Children cling to her. AILI steps forward. AILI This is punishment. MERCENARY CAPTAIN This is instruction. The family is marched away. AILI watches — jaw tight. 22. INT. AILI’S HUT — NIGHT AILI meets quietly with villagers. Faces hollow. AILI They’re counting us. Names. Nets. Bodies. BOATMAN Then we hide. AILI They’ll find you. WOMAN Then what? Aili hesitates. AILI Then we stop existing the way they understand. Silence. 23. INT. ISAAC’S TENT — NIGHT ISAAC studies transport lists. AILI enters unannounced. AILI You’re planning relocations. ISAAC They’re planning compliance. AILI Call it what it is. ISAAC I don’t name things anymore. I measure them. AILI People aren’t routes. ISAAC Empires don’t know the difference. A beat. AILI And you? Isaac cannot answer. 24. EXT. SHORE — DUSK Boats idle uselessly. Fishing forbidden beyond markers. AILI walks the beach with NYARMA. NYARMA Hunger is quieter than blades. AILI That’s why they prefer it. They watch MERCENARIES patrol. NYARMA (CONT’D) How long before people break? AILI They already are. They just haven’t moved yet. 25. EXT. FOREST EDGE — NIGHT AILI meets a SMALL GROUP quietly. FAMILIES. TOOLS. BUNDLES. AILI No fires. No drums. No names. MAN Where are we going? AILI Away from counting. A distant HORN sounds. They freeze. The horn fades. They disperse silently. 26. INT. ADMINISTRATION TENT — NIGHT The ENVOY studies updated ledgers. CLERK Resistance pockets detected. ENVOY Good. CLERK Should we intervene? ENVOY No. Hunger will consolidate them. He looks toward the village lights. ENVOY (CONT’D) Let them choose between obedience and movement. 27. EXT. VILLAGE — NIGHT AILI distributes the last food. She gives her portion away. NYARMA watches. NYARMA You’re not eating. AILI Leaders eat later. NYARMA Or not at all. A child watches Aili closely. 28. EXT. VILLAGE — LATE NIGHT A MAN sneaks toward the storehouse. A MERCENARY catches him. MAN My children— MERCENARY You should have counted better. The man is dragged away. AILI watches from shadow. Her fists clench. 29. INT. LONGHOUSE — NIGHT Villagers argue — exhausted, hungry. VILLAGER She brought this on us. ANOTHER The south did. WOMAN It doesn’t matter who’s right if we starve. AILI steps forward. AILI They want us still. Still people are easy to count. She looks around. AILI (CONT’D) Moving people are not. Silence. The idea lands. END OF ACT II — PART 1

FADE IN: ACT II (CONTINUED) 30. EXT. VILLAGE — DAY A PUBLIC NOTICE is nailed to a post. Stamped with a SOUTHERN SEAL. Villagers gather. CLERK By order of route protection, forest zones are restricted. Murmurs. CLERK (CONT’D) Unauthorized movement will be treated as Wendol activity. The word lands hard. AILI stiffens. VILLAGER Wendol? CLERK Cannibal raiders. You know the type. Eyes shift. Fear refocused. 31. INT. LONGHOUSE — DAY The notice is read aloud again. ELDER They’ve named us. WOMAN They’ve cursed us. AILI They’ve simplified us. YOUNG MAN What happens if they call us Wendol? AILI Then they don’t have to listen. Silence. 32. EXT. STOREHOUSE — NIGHT Children loosen barrel plugs carefully. Fish oil leaks into sand. No seals broken. No theft. ISAAC watches from shadow. A child looks up — startled. CHILD We’re sorry. ISAAC (quiet) Finish quickly. He turns away, ashamed. 33. INT. ADMINISTRATION TENT — DAWN A CLERK reports. CLERK Supplies spoiled. No breach detected. MERCENARY CAPTAIN Sabotage. ENVOY No. Neglect. The Envoy allows himself a thin smile. ENVOY (CONT’D) Clever woman. 34. EXT. VILLAGE — DAY Quotas are raised again. CLERK To offset loss. A MAN collapses in the crowd. No one helps him immediately. Fear has learned patience. AILI kneels beside him. AILI Breathe. She looks up at the CLERK. AILI (CONT’D) This will kill people. CLERK Not if they comply. 35. INT. ISAAC’S TENT — NIGHT ISAAC stares at ledgers. Numbers blur. AILI enters. AILI They’ll move next. Transport orders. ISAAC Already drafted. AILI For who? ISAAC Anyone who fails twice. AILI That’s everyone. Isaac nods — hollow. ISAAC I can delay. Not stop. AILI Delay is enough. 36. EXT. FOREST EDGE — NIGHT AILI meets a LARGER GROUP now. Families. Elders. Children. AILI When they come, don’t argue. WOMAN Where will we go? AILI Everywhere they’re not. MAN They’ll hunt us. AILI They hunt ledgers. Not shadows. She hands out simple marks — knots of cord. AILI (CONT’D) If you see this, it means keep moving. 37. INT. ADMINISTRATION TENT — NIGHT The MERCENARY CAPTAIN is restless. MERCENARY CAPTAIN She’s organizing. ENVOY Of course she is. MERCENARY CAPTAIN We should arrest her. ENVOY Arresting her proves her point. The Envoy folds a map. ENVOY (CONT’D) Let hunger isolate her. Leaders without followers become stories. 38. EXT. VILLAGE — NIGHT AILI walks alone. People avoid her now. A WOMAN whispers. WOMAN They raised quotas again because of you. AILI stops. AILI No. They raised them because it works. The woman turns away. 39. EXT. SHORE — PRE-DAWN AILI and NYARMA watch the sea. Boats rock gently. NYARMA They’ll deport us. AILI Only if we stay to be taken. NYARMA You’re talking about leaving everything. AILI We’re talking about taking people. They share a look. Resolve hardens. 40. INT. LONGHOUSE — DAWN The ELDER addresses the few remaining villagers. ELDER Winter is coming again. We cannot survive divided. AILI steps forward. AILI Then don’t divide. Scatter. Gasps. ELDER That’s surrender. AILI No. That’s refusal. She meets every eye. AILI (CONT’D) Empty land cannot be conquered. Silence. Then — nods. One by one. END OF ACT II

FADE IN: ACT III 41. EXT. SOUTHERN CAMP — DAWN Cold, colorless light. WAGONS are lined in rows. MERCENARIES stand at attention. CLERKS read from tablets. CLERK Jorma of the east nets. Salla, daughter of Mikko. Three children. SALLA steps forward, pale but composed. Her youngest clings to her leg. AILI watches from behind a stack of nets. Their eyes meet. Aili gives a small, almost invisible nod. Salla hesitates — then steps out of line. A MERCENARY reaches for her. MERCENARY You’re listed. SALLA I know. She moves away calmly. The Mercenary looks to the CLERK. The CLERK marks the tablet. No pursuit. AILI exhales. AILI Tonight. 42. INT. ISAAC’S TENT — MORNING ISAAC reviews final transport manifests. The ENVOY enters. ENVOY Resistance is thinning. ISAAC Hunger does that. ENVOY Hunger reveals priorities. Isaac looks up. ISAAC You’re emptying the land. ENVOY I’m stabilizing it. ISAAC With no one left to live here. ENVOY Land doesn’t require consent. A beat. ISAAC You asked me to count routes. Not lives. ENVOY Lives are routes, once you stop naming them. Isaac looks back to the lists. ISAAC Aili won’t comply. ENVOY She already has. She’s removing the variables. The Envoy turns to leave. ENVOY (CONT’D) Neutral men are remembered as accomplices, Isaac. 43. EXT. FISHING SHORE — NIGHT Low tide. Black water. Boats are dragged silently. FAMILIES gather. Bundles light. No fires. NYARMA moves among them. NYARMA No names. No songs. If you fall, get up quietly. AILI moves through the crowd. AILI We split at the marsh. Rejoin in three days. If you don’t see us, keep moving. A CHILD begins to cry. The mother freezes. AILI kneels. AILI (CONT’D) If they hear us, we keep walking. The child presses his face into her cloak. A distant HORN sounds from the southern camp. Everyone freezes. The horn fades. AILI (CONT’D) Go. The boats slide into the dark. 44. EXT. SOUTHERN CAMP — NIGHT Confusion. A CLERK runs to the MERCENARY CAPTAIN. CLERK Entire households missing. The Captain scans the shoreline. MERCENARY CAPTAIN This isn’t panic. This is planning. 45. INT. ENVOY’S TENT — NIGHT The ENVOY listens calmly. MERCENARY CAPTAIN She’s evacuating them. ENVOY Of course she is. MERCENARY CAPTAIN Orders? The Envoy considers the map. ENVOY Let them go. MERCENARY CAPTAIN We can still catch— ENVOY No. Empty land doesn’t rebel. Hungry refugees do. A beat. ENVOY (CONT’D) Burn the transport lists. Declare compliance. Raise banners. 46. EXT. INLAND MARSH — DAWN Mist coils around reeds. The DISPLACED wade through cold water. Children carried high. An OLD MAN stumbles. NYARMA steadies him. OLD MAN Where are we going? NYARMA Somewhere they can’t count us. AILI watches groups split at the ridge. AILI Three days. If not — keep walking. They disperse into the land. 47. INT. ISAAC’S TENT — DAY Isaac sits alone. Ledgers open. Names. Numbers. Destinations. He tears out a page. Hesitates. Then feeds it to the lamp flame. ISAAC (quiet) Choose. Smoke curls upward. 48. EXT. COAST RIDGE — DAY The ENVOY and MERCENARY CAPTAIN overlook the harbor. Warehouses are full. Routes secured. No villagers. MERCENARY CAPTAIN We won. ENVOY Yes. MERCENARY CAPTAIN Then why does it feel unfinished? ENVOY Because conquest prefers witnesses. Silence is unsettling. The Envoy turns away. 49. INT. ADMINISTRATION HALL — DAY Formal ceremony. Officials applaud. ENVOY By order of trade and peace, the northern routes are stabilized. ISAAC stands at the back. He does not clap. 50. EXT. FOREST CLEARING — NIGHT AILI camps without fire. Small groups nearby. Scattered silhouettes. NYARMA sits beside her. NYARMA They’ll turn you into a story. AILI Let them. Stories are lighter than chains. NYARMA They’ll blame you. AILI Then they won’t blame each other. 51. EXT. NORTHERN COAST — SUNSET Southern banners snap in the wind. Warehouses locked. No smoke. No voices. A LEDGER PAGE slips loose from a crate. The wind carries it inland. 52. EXT. HIDDEN INLAND COVE — DAWN Small boats arrive quietly. Children disembark, shivering. One looks back toward the distant coast. CHILD Did we lose? AILI kneels to eye level. AILI No. A beat. AILI (CONT’D) We refused to be eaten. The sun crests the ridge. Light spills across empty land. FADE OUT. TITLE CARD: THE LAW OF TEETH They conquered the land. No one was left to rule.

EATERS OF HISTORY

Film III of The Northern Saga

Written by: [Jani Apukka]
Genre: Historical Drama / Meta-Myth
Tone: Reflective, unsettling, inevitable
Setting: Northern Europe, the Abbasid world, and remembered history


TITLE PAGE (Final Draft format)

EATERS OF HISTORY Written by [Jani Apukka The final film in THE NORTHERN SAGA

FADE IN:

ACT I


1. BLACK SCREEN

The SCRATCH of a pen.

Ink on parchment.

A voice — calm, measured.

YUSUF (V.O.) Stories survive by moving. Truth survives by waiting.

The pen pauses.

YUSUF (V.O.) (CONT’D) History prefers speed.

2. INT. ABBASID STUDY — NIGHT

Lamplight.

Shelves of scrolls.

YUSUF (40s) — Persian scholar, careful, curious — writes.

He pauses, listening to distant city sounds.

A STUDENT enters.

STUDENT The travelers have arrived.

Yusuf nods, closes the manuscript gently.


3. INT. GUEST HALL — NIGHT

NORTHERN TRAVELERS sit uneasily.

Different dialects.
Different memories.

Yusuf listens.

TRAVELER #1 They were monsters. TRAVELER #2 They were men in hides. TRAVELER #3 They ate the dead. YUSUF Did you see this?

A pause.

TRAVELER #1 Everyone knows it.

Yusuf writes nothing.


4. EXT. NORTHERN COAST — YEARS EARLIER (FLASHBACK)

EMPTY LAND.

Abandoned warehouses.
Southern banners torn.

Wind only.

YUSUF (V.O.)
Empires call this peace.


5. INT. ABBASID STUDY — NIGHT

Yusuf studies a map.

Notes in margins:
Wendol
Forest-eaters
Cannibals?

He hesitates at the question mark.

Scratches it out.


6. INT. ABBASID COURT — DAY

COURTIERS gather.

A PATRON addresses Yusuf.

PATRON Your work will travel far. YUSUF Then it must be careful. PATRON Careful does not sell certainty.

A beat.

PATRON (CONT’D) Are they monsters?

Yusuf hesitates.

YUSUF They are remembered as such.

The Patron smiles — satisfied.


7. EXT. NORTHERN FOREST — MEMORY (FLASH)

A DRUM.

THUMP.

A MASK on a tree.

A CHILD watches.

The memory is fragmented.
Unreliable.


8. INT. ABBASID STUDY — NIGHT

Yusuf writes.

We see the words form:

They lived in the forests.
They ate the dead.
They wore beasts.

His pen pauses.

Ink drips.

YUSUF (V.O.) Simpler stories travel farther.

He continues writing.


9. INT. ISAAC’S STUDY — NIGHT (FLASHBACK)

ISAAC — older, thinner — burns ledgers.

Pages curl.

ISAAC (to himself) Numbers don’t forgive.

The flames consume names.


10. EXT. NORTHERN INLAND — MEMORY

AILI walks with displaced families.

Scattered.
Quiet.

She looks back once.

Then forward.

YUSUF (V.O.)
Those who leave no monuments
are easiest to rewrite.


11. INT. ABBASID STUDY — NIGHT

Yusuf reads aloud what he has written.

YUSUF “They could not be reasoned with.”

He stops.

Erases nothing.


12. EXT. DESERT ROAD — DAY

Yusuf travels with a caravan.

Scrolls packed carefully.

A MERCHANT reads a passage aloud.

MERCHANT Cannibals of the North.

Laughter.

The story has already begun moving without him.

Yusuf listens, troubled.


END OF ACT I — PART 1
FADE IN: ACT I (CONTINUED) 13. INT. CARAVANSERAI — NIGHT A crowded roadside inn. Merchants, soldiers, pilgrims. YUSUF sits with his scrolls, listening. A NORSE TRADER performs for a circle of men. NORSE TRADER They drum so fear arrives first. He pounds the table. THUMP. Laughter, shivers. NORSE TRADER (CONT’D) They eat the fallen. Not for hunger — for strength. A SLAV TRADER interrupts. SLAV TRADER No. They were cursed. Their women birthed teeth. The circle reacts — delighted. Yusuf watches, unsettled. YUSUF Did you meet them? The Norse Trader grins. NORSE TRADER I met men who met men. That’s enough. Yusuf writes anyway. His pen hesitates. Then continues. 14. INT. YUSUF’S ROOM — LATER Yusuf spreads notes across the floor. Fragments contradict: starving refugees masked raiders empire banners empty villages child spared He stares at the phrase: empty land cannot be conquered He considers writing it. Doesn’t. He writes instead: no peace can be made He pauses. Breathes. Keeps it. 15. EXT. RIVER CROSSING — DAY Caravan moves across a narrow bridge. Yusuf walks beside a GUARD. GUARD Why study monsters? YUSUF Because men prefer them. Monsters simplify blame. GUARD You speak like you don’t believe. Yusuf looks at his scrolls. YUSUF Belief is not my work. Memory is. The guard laughs. GUARD Same thing, in the end. Yusuf doesn’t laugh. 16. INT. ABBASID COPY HOUSE — DAY SCRIBES copy texts quickly. A MASTER SCRIBE inspects Yusuf’s manuscript. MASTER SCRIBE Your descriptions vary. Here you say “men.” Here you say “not men.” YUSUF Because accounts vary. The Master Scribe taps the page. MASTER SCRIBE Variation is weakness. Choose. Yusuf hesitates. YUSUF Truth is often weak. The Master Scribe smiles politely. MASTER SCRIBE Then it will not travel. He marks the margin. MASTER SCRIBE (CONT’D) Make it stronger. 17. INT. ABBASID COURT — DAY Yusuf presents to PATRONS and OFFICIALS. A map of northern routes is displayed. OFFICIAL Are these people a threat to trade? YUSUF They are a threat to certainty. The Official frowns — unimpressed. OFFICIAL That is not an answer. Yusuf chooses his words carefully. YUSUF When fear governs the north, trade becomes its servant. A Patron leans forward. PATRON Then say fear has a face. Yusuf understands the request. A beat. YUSUF They are called Wendol. The room nods as if something has been solved. 18. INT. YUSUF’S STUDY — NIGHT Yusuf rewrites. The manuscript grows cleaner. More final. He crosses out: starving displaced driven human He keeps: drum mask eat no peace Yusuf stops. Stares at his hand. YUSUF (whisper) I am editing people. He continues anyway. 19. EXT. NORTHERN COAST — MEMORY (FLASH) SALLA and her children in a small boat. Water black. No torches. AILI kneels, speaking softly. AILI If you see this knot, keep moving. The memory fades. Yusuf’s manuscript does not include knots. 20. INT. ABBASID COPY HOUSE — NIGHT A YOUNG SCRIBE copies Yusuf’s final passage. He pauses at a line: they were remembered as monsters He looks to the Master Scribe. YOUNG SCRIBE This line— it doubts. MASTER SCRIBE Remove it. The scribe scratches it out. The page looks cleaner. More confident. Less true. 21. EXT. CITY STREET — DAY A STREET STORYTELLER performs. He waves a crude bear mask. STORYTELLER The Wendol! Forest-eaters! No peace! Crowds gather. Coins thrown. Children wide-eyed. Yusuf watches from the edge. His work is now entertainment. He turns away. 22. INT. ABBASID STUDY — NIGHT Yusuf seals the manuscript. Wax stamp. Final. His Student watches. STUDENT Will this protect travelers? Yusuf looks at the seal. YUSUF It will protect the story. STUDENT And the people? Yusuf cannot answer. He extinguishes the lamp. END OF ACT I

FADE IN: ACT II 23. EXT. NORTHERN COAST — DAY (YEARS LATER) A fortified trading post now stands where the village once was. STONE. IRON. BANNERS. MERCHANT SHIPS unload goods efficiently. A SIGN is posted in multiple languages: NO ENTRY BEYOND THE TREE LINE WENDOL TERRITORY Guards enforce it without question. 24. INT. SOUTHERN GARRISON — DAY SOLDIERS gather around a MAP. An OFFICER points to shaded forest zones. OFFICER According to the scholars, these areas are unsalvageable. SOLDIER People live there. OFFICER Not people. The soldier hesitates — then nods. Orders matter more than doubt. 25. EXT. FOREST ROAD — DAY A SMALL NORTHERN FAMILY walks cautiously. No weapons. No masks. Just bundles. They cross an invisible boundary. A HORN sounds. SOLDIERS emerge. CAPTAIN You’ve entered restricted land. MAN We live here. The Captain gestures to the sign. CAPTAIN Not anymore. The family is marched away. The forest closes behind them. 26. INT. ABBASID STUDY — NIGHT YUSUF reads reports. Margins are filled by others now. “WENDOL SIGHTING” “CANNIBAL ACTIVITY” “FOREST PURGE AUTHORIZED” Yusuf’s hand trembles. YUSUF This is not what I meant. No one hears him. 27. EXT. NORTHERN FOREST — NIGHT SOLDIERS move in formation. Torches lit. They wear MASKS now — crude imitations. A DRUM BEATS. THUMP. THUMP. Fear ritualized. A SOLDIER hesitates. SOLDIER Sir… this feels— CAPTAIN Official. They advance. 28. EXT. FOREST CLEARING — NIGHT An OLD COUPLE hides among trees. They clutch each other. The DRUMS grow louder. Soldiers surround the clearing. CAPTAIN Wendol detected. The couple is dragged forward. OLD WOMAN We buried our dead. The Captain doesn’t listen. CAPTAIN Records say otherwise. The order is given. We do not see the killing. We hear the drums. 29. EXT. ABBASID COURT — DAY Yusuf stands before officials. OFFICIAL Your work has stabilized trade. YUSUF By emptying the land. OFFICIAL Empty land is peaceful land. YUSUF It was not empty. OFFICIAL It is now. Yusuf understands. 30. INT. COPY HOUSE — DAY The manuscript is recopied again. A new title added in bold hand: ON THE WENDOL — EATERS OF THE DEAD A SCRIBE adds an illustration: Masked figures. Sharp teeth. Claws exaggerated. The image is false. It will be remembered. 31. EXT. MARKETPLACE — DAY MERCHANTS sell charms. “WENDOL PROTECTION” A CHILD wears a small mask — playful. A MOTHER laughs nervously. Fear has become commerce. 32. INT. YUSUF’S STUDY — NIGHT Yusuf burns a copy of his manuscript. The flames eat words. But outside — We hear a STORYTELLER. STORYTELLER (O.S.) They eat the dead! No peace can be made! Yusuf sinks to his knees. The fire dies. The story does not. 33. EXT. FOREST — DAWN A SMALL GROUP moves silently. Older now. Scarred. Still human. One wears no mask. This is THE WENDOL CHILD, now grown. He looks back toward smoke rising in the distance. He turns away. Disappears into the trees. 34. INT. YUSUF’S STUDY — DAWN Yusuf writes a final note in the margin of a copy. Small. Almost invisible. They were not monsters. He stares at it. Then closes the book. END OF ACT II — PART 1

FADE IN: ACT II (CONTINUED) 35. EXT. NORTHERN BORDER FORT — DAY A new stone FORTRESS looms over the forest. Flags from MULTIPLE REALMS fly together. Former rivals. United by fear. An OFFICER reads from a decree. OFFICER All forest movement is hostile. Wendol status applies by proximity. A SOLDIER hesitates. SOLDIER By proximity to what? OFFICER Trees. The order is written. That makes it true. 36. INT. MILITARY TENT — NIGHT MAPS covered in red markings. Different commanders argue. NORTHERN COMMANDER These are farmers. SOUTHERN COMMANDER According to the texts, they will eat you if cornered. NORTHERN COMMANDER According to hunger, so will we. No one laughs. The decision is made anyway. 37. EXT. FOREST VILLAGE — NIGHT A SMALL SETTLEMENT. No drums. No masks. No rituals. SOLDIERS surround it silently. The CAPTAIN raises his hand. CAPTAIN Wendol purge. A YOUNG SOLDIER freezes. YOUNG SOLDIER Sir—there are children. CAPTAIN Stories say they start young. The soldier lowers his eyes. The order is carried out. We hear nothing. Silence is louder. 38. INT. ABBASID STUDY — NIGHT YUSUF receives reports from multiple regions now. Different handwriting. Same language. “WENDOL CONFIRMED” “CANNIBAL TRAITS OBSERVED” “POPULATION REMOVED” Yusuf recognizes his own phrasing. YUSUF They’re quoting me. His STUDENT watches, frightened. STUDENT Should we correct it? Yusuf considers. YUSUF Corrections don’t travel. They argue. 39. EXT. SCHOLARLY SYMPOSIUM — DAY PHILOSOPHERS debate publicly. PHILOSOPHER #1 Monsters exist to justify borders. PHILOSOPHER #2 Or borders exist because monsters do. The crowd applauds both. Yusuf sits quietly. His voice is not invited. 40. INT. COPY HOUSE — DAY Scribes mass-produce copies. Speed over care. A marginal note Yusuf once wrote — they were not monsters — is omitted entirely. No malice. Just efficiency. 41. EXT. TRADE ROUTE — DAY CARAVANS pass safely. Merchants relax. MERCHANT They say the north is clean now. ANOTHER Good. Monsters ruin margins. They laugh. Coins clink. 42. EXT. NORTHERN FOREST — DAY The forest is quieter than ever. No villages. No smoke. No paths. A SINGLE FIGURE moves through the trees. Older. Scarred. Efficient. THE WENDOL CHILD, now a man. He wears no mask. He stops. Listens. Hears DISTANT DRUMS. Not his. Soldiers’. He melts into the forest. 43. INT. YUSUF’S STUDY — NIGHT Yusuf opens a fresh scroll. Blank. He stares at it for a long time. Finally writes: There were people here. He stops. Looks at the shelves. Hundreds of scrolls contradict him. He rolls it up anyway. 44. EXT. ABBASID COURT — DAY Yusuf stands before the same PATRON. PATRON Your work unified policy across three realms. YUSUF It unified fear. PATRON Fear travels well. YUSUF So does fire. The Patron smiles thinly. PATRON Fire clears land. Yusuf bows. He is dismissed. 45. EXT. CITY STREET — NIGHT A STREET STORYTELLER performs again. Now more elaborate. Painted masks. Fake fangs. Children scream — delighted. STORYTELLER They were never human! Coins rain down. Yusuf watches from the edge. He turns away before the ending. 46. INT. YUSUF’S STUDY — DAWN Yusuf packs a small satchel. A few scrolls. His personal notes. His Student watches. STUDENT Where will you go? YUSUF Somewhere quieter. STUDENT Will you write again? Yusuf thinks. YUSUF Not to be read. END OF ACT II

FADE IN: ACT III 47. EXT. NORTHERN COAST — DAWN A new generation of SHIPS cuts through fog. Longer. Heavier. Armed. The coast is silent. No villages. No smoke. Only wind. A CAPTAIN scans the shoreline. CAPTAIN This is Wendol land. A SAILOR peers into the mist. SAILOR I don’t see anyone. CAPTAIN That’s how you know. 48. EXT. FOREST EDGE — SAME From the trees, THE WENDOL MAN (once the child) watches. Older now. Hardened. Unseen. He wears no mask. He counts ships. Routes. Men. He touches a small KNOT OF CORD at his wrist. Then turns away. 49. INT. MONASTERY SCRIPTORIUM — DAY (CENTURIES LATER) Christian monks copy older texts. Latin replaces Arabic. A MONK pauses at a passage. MONK “Cannibals of the North.” He shrugs. Continues copying. The story survives translation. Truth does not. 50. EXT. ABBASID ROAD — SUNSET YUSUF walks alone. Older. Slower. He stops near a hill. Looks back toward the city. Then keeps walking. 51. INT. SMALL SHRINE — NIGHT Yusuf lights a lamp. He opens his final scroll. The one that will not circulate. He reads aloud softly. YUSUF They were people who chose disappearance over obedience. He hesitates. Adds one more line. YUSUF (CONT’D) Monsters are what remain when people are erased. He seals the scroll. Hides it beneath stones. 52. EXT. NORTHERN FOREST — NIGHT A CAMPFIRE deep in the woods. Small. Hidden. THE WENDOL MAN sits with others. Few. Quiet. They eat sparingly. No drums. No masks. A CHILD asks him something in a language we do not translate. The man thinks. Then answers simply. The child nods. The fire dies down. They move on. 53. EXT. COASTAL SHIP — DAWN VIKING LONGSHIPS emerge from fog. Oars in rhythm. The CAPTAIN turns to a SKALD. CAPTAIN Tell us again. SKALD They live in the forests. They eat the dead. No peace can be made. The men nod. Ready. The story prepares them. 54. EXT. FOREST RIDGE — SAME The Wendol Man watches the ships. He hears DRUMS — not his people’s. Invaders’. He exhales slowly. WENDOL MAN (subtitled) Not again. He melts into the trees. 55. INT. ABBASID LIBRARY — DAY (YEARS LATER) A SCHOLAR reads a compiled volume. The title: ON THE WENDOL He closes it. Satisfied. SCHOLAR History is clear. The book is shelved. The hidden scroll is not. 56. EXT. NORTHERN SHORE — DAY The Vikings land. Weapons ready. They see — Nothing. Empty huts. Old fire pits. Bones long bleached. VIKING They fled. CAPTAIN Or wait. Fear sharpens resolve. 57. EXT. FOREST — DUSK The Wendol Man moves silently. Efficient. Invisible. He leaves no sign. The forest swallows him. 58. BLACK SCREEN The SOUND OF DRUMS. Not from the forest. From memory. 59. TITLE CARD (WHITE ON BLACK) They called them Wendol. They remembered monsters. They forgot people. 60. FINAL IMAGE A SINGLE DRUM, half-buried in snow. Wind passes over it. It does not sound. FADE OUT. END.

TRILOGY COMPLETE

THE NORTHERN SAGA


THE WENDOL WINTER — fear is born


THE LAW OF TEETH — fear is organized


EATERS OF HISTORY — fear is remembered

The monster was never the Wendol.
The monster was the story that survived.


THE NORTHERN SAGA

Studio Pitch Bible

Format: Prestige Historical Trilogy
Tone: Grounded, anthropological, unsettling
Comparable DNA: The 13th Warrior × Chernobyl × The Northman
Core Promise:

A trilogy that shows how humans create monsters—then use them to justify history.


1. EXECUTIVE SUMMARY

The Northern Saga is a three-film prestige trilogy that deconstructs the Wendol myth from The 13th Warrior by telling the story before, during, and after the legend.

Instead of supernatural horror, the trilogy delivers:



survival realism


political violence


myth-making as a weapon

Each film functions as a complete story and as a chapter in a single moral argument:

Monsters are not born. They are remembered into existence.


2. WHY THIS TRILOGY EXISTS

Most historical epics ask:

“Who won?”

This trilogy asks:

“Who got to tell the story?”

It explores:


fear as a survival response


law as institutionalized fear


history as fear made permanent

The Wendol are not the enemy.
They are what happens when displaced people are remembered by those who replaced them.


3. THE THREE FILMS (HIGH-LEVEL)


FILM I — THE WENDOL WINTER

Genre: Survival horror (grounded, non-fantastical)
Scope: Small, intimate, lethal

Logline:
A northern village survives winter raids blamed on “monsters,” until a hunter realizes the attackers are starving humans using fear as camouflage.

Function in Trilogy:


Introduces the myth


Destroys the supernatural explanation


Shows fear at the human scale

Key Question:

What if the monster is just hunger wearing a mask?


FILM II — THE LAW OF TEETH

Genre: Political thriller / historical drama
Scope: Regional, bureaucratic, systemic

Logline:
Years later, an empire weaponizes the Wendol myth to justify quotas, starvation, and forced relocation—until the population disappears rather than comply.

Function in Trilogy:


Turns fear into policy


Shows law replacing violence


Demonstrates “empty victory”

Key Question:

What happens when fear becomes administration?


FILM III — EATERS OF HISTORY

Genre: Meta-historical drama
Scope: Continental, intellectual, eternal

Logline:
A scholar documents the Wendol for trade safety, only to realize his simplified account becomes the justification for genocide and legend.

Function in Trilogy:



Shows how myths fossilize


Bridges directly into The 13th Warrior


Makes the audience complicit

Key Question:

What responsibility does the storyteller carry?


4. THEMATIC THROUGHLINE

Each film escalates how fear operates:

FilmFear Is…
IImmediate survival
IIOrganized law
IIIHistorical memory

By the end:


No character believes they are evil


Every atrocity is “reasonable”


Only the audience sees the full chain


5. MAIN CHARACTERS (TRILOGY ARCS)


AILI — The One Who Refuses

Role: Hunter → Leader → Absence
Arc:


Film I: Understands the “monster”


Film II: Refuses to be counted


Film III: Exists only as erased memory

Function:
Aili represents ethical refusal without rhetoric.
She never argues with power—she exits its logic.


THE ENVOY — The System Given a Face

Role: Administrator of empire
Arc:


Calm, rational, polite


Believes history will absolve him


Is proven right—history does

Function:
The Envoy shows how atrocities occur without malice.


ISAAC — The Neutral Who Breaks

Role: Counter / Logistician
Arc:


Believes numbers are neutral


Learns neutrality is participation


Destroys records too late

Function:
Audience surrogate for modern bureaucracy.


YUSUF — The Author

Role: Scholar / Historian
Arc:


Wants accuracy


Is pressured into clarity


Becomes the monster’s architect

Function:
Final indictment of historical storytelling.


6. WORLD & ANTHROPOLOGY

No fantasy elements. No magic. No supernatural Wendol.

The myth draws from:


Finno-Ugric oral traditions


Survival cannibalism taboos


Neanderthal cultural memory (the idea of “other humans”)


Medieval trade anxiety

The trilogy never states:

“The Wendol were Neanderthals.”

It states:

“Myth is what remains when humans outlive understanding.”


7. VISUAL LANGUAGE (HIGH LEVEL)

FilmVisual Identity
ISnow, fire, darkness, silence
IILedgers, banners, empty warehouses
IIIParchment, ink, fog, repetition

Rule:

The more powerful the system, the quieter the violence.


8. AUDIENCE & POSITIONING

Primary Audience



Prestige adult viewers (25–55)


Fans of historical realism and moral complexity

Secondary Audience


Genre-literate viewers drawn in by “monsters”


Retained by subversion

Cultural Shelf Life


Designed for rewatching


Academic discussion


Long-tail relevance


9. WHY THIS CONNECTS TO THE 13TH WARRIOR

This trilogy does not remake The 13th Warrior.
It recontextualizes it.

After watching Eaters of History,

audiences will rewatch The 13th Warrior and realize:

They were fighting a story that had already won.

This increases—not competes with—the value of the original IP.


10. PRODUCTION & SCALE




Film I: Modest budget, contained locations


Film II: Medium scale, logistics and extras


Film III: Minimal action, high prestige

This is a controlled-growth trilogy, not a budget spike.


11. ONE-SENTENCE EXECUTIVE SELL

“A prestige historical trilogy that reveals

 

how humans create monsters—not through savagery,

 

but through fear, law, and memory.”


12. STATUS

✔ Full trilogy written
✔ Complete thematic cohesion
✔ Clear awards positioning
✔ Expandable into series / companion materials

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