SNES - Satellaview - Research - Add-on Oddity

 SNES - Satellaview - Research - Add-on Oddity

The SNES Satellaview was a Japan-only broadcast receiver add-on for the Super Famicom/SNES, released in 1995, that expanded the console's capabilities with 1MB of ROM and 512KB of RAM. It required a BS tuner to receive broadcasts and featured a 1MB ROM for the OS, with an 8-bit memory pack providing extra storage for games and save data. A key feature was "SoundLink," which streamed audio from satellite radio during gameplay.





US$150
Nintendo officially announced Satellaview on December 21, 1994, at a retail price of ¥14,000, or US$150 (equivalent to $320 in 2024). 





"Satellaview is back, baby! Without the satellites, but with the internet. These are highlights from the Satellaview+ open beta week livestreams"

Overview

Function:
A satellite broadcast receiver add-on for the Super Famicom/SNES, developed by Nintendo in Japan.

Broadcasting:
Users subscribed to St. GIGA to download games, read digital magazines, and listen to radio programs.

SoundLink:
A unique feature that allowed for live, streaming audio from satellite radio to be played during games, sometimes featuring live voice acting.

Release:
Launched in April 1995 and service ended in June 2000.

Availability:
Only released in Japan, though the North American SNES had an unused expansion port for such a device.

Specifications
Expansion Memory
: 1 Megabyte (MB) ROM and 512 Kilobytes (KB) of RAM.

Storage: Came with a custom "BS-X Application Cartridge" that included a 256KB flash memory, and a separate 8 Megabit (Mb) rewritable Memory Pak was available as a deluxe option for more storage.

Power: Received its power from the Super Famicom via a power transfer bracket.

Input/Output: Connected to the Super Famicom through the bottom expansion port and used a custom BS tuner to connect to the satellite broadcast signal.

Controller: Used the standard Super Famicom controller.

Unique SNES Satellaview software included downloadable add-ons, patches, and episodic games, most famously the unique spin-off series, BS The Legend of Zelda: Ancient Stone Tablets. Unlike other SNES games, Satellaview titles were broadcast through a satellite service in Japan and were often timed, episodic, or expanded existing games. The service also featured a unique "game" as its menu, called The Town Whose Name Was Stolen.

Unique content and features
Episodic and timed broadcasts:
Many games and magazines were broadcast in weekly episodes, which would disappear after the broadcast period ended.

Downloadable add-ons:
Similar to modern downloadable content (DLC), add-ons could be downloaded to a memory pack to add new characters, levels, or patches to existing compatible cartridges.

Game menu:
The main interface for the Satellaview service was a game titled The Town Whose Name Was Stolen, where users could create a character and navigate a town to select content.

Unique games:
The service featured a variety of unique titles, including:The Definitive BS Legend of Zelda series, such as BS The Legend of Zelda: Ancient Stone Tablets

A unique version of F-Zero

Other exclusive games and remakes

Digital magazines:
The service also delivered digital magazines to subscribers.

Legacy and emulation
Early online gaming:
Satellaview was an early form of online gaming and content distribution, predating modern internet services like Xbox Live.

Lost content:
Because content was broadcast and not physically released on cartridges, much of the unique Satellaview software was lost until fans created emulations from recovered memory pack data.

Satellaview+:
A current service that works through emulation on PCs allows fans to experience many of the original Satellaview broadcasts and games.

The SNES Satellaview has a dual reputation: historically, it was a niche product due to its high cost and exclusive Japanese market, but it is retrospectively praised for its innovative, ahead-of-its-time concept. Currently, it holds a cult status among retro-gaming enthusiasts and preservationists, appreciated for its unique games (especially those in the Zelda series) and for the mystique surrounding its "lost media" content.

Historical reputation
Niche and expensive:
The Satellaview was pricey and sold through limited channels in Japan, which limited its initial adoption. Its reliance on satellite broadcasts meant it was a one-way service with limited online capabilities.

Technologically ahead:
It was an innovative concept for its time, offering downloadable, episodic games and data via satellite broadcast before the internet was widespread.

Modern reputation
Cult classic:
Satellaview has a strong cult following today, particularly among those who enjoy unique retro hardware and forgotten technology.

Appreciated for content:
Many praise the quality of its exclusive library, with specific titles like the Zelda: Ancient Stone Tablets being a highlight.

Lost media mystique:
A significant part of its modern appeal is the "lost media" aspect, as many of its games and services were only available for a short time and have been preserved by the community, adding to its unique history.

Rediscovered by preservationists:
The community has worked to recover, translate, and share the content online, allowing more people to experience what the Satellaview offered.

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